the finished move around tornado twins script

could someone please give me the finished twins tornado script please.

http://answers.unity3d.com/questions/128413/tornado-twins-move-around-script.html

what’s wrong with my script. it does not work

var speed = 3.0;
var rotateSpeed = 3.0;
var bullitPrefab:Transform;
private var dead = false;

function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == “fallout”
{
dead = true;
//substract life here
}
}

function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);

// Rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
  
if(Input.GetButtonDown("Jump"))
{
  	var bullit = Instantiate(bullitPrefab, 
  							GameObject.Find("spawnPoint").transform.position, 
  							Quaternion.identity);
  	bullit.rigidbody.AddForce(transform.forward * 2000);
}

}

function LateUpdate()
{
if (dead)
{
transform.positiion = Vector3(0,4,0);
gameObject.Find(“Main Camera”).transform.position = Vector3(0,4,-10);
dead = false;
}
}

@script RequireComponent(CharacterController)