Don’t know if you realized it but Feral Interactive had the funny concept that getting through Lego Harry Potter Years 1-4 at 50 bucks on the mac app store on Jan 6th.
Well by Jan 7th its already gone again and going by the mail I just got from Macgamestore.com, they have at least on other platforms reduced the price already to 40 bucks …
According to official words though it seems that apple pulled it cause the 7GB size of the game lead to more or less always corrupted installs on the end user machines.
So what do you think, what kind of chance to entertainment programs really stand on the mac app store if they try to get away with the Steam “out of reality and sanity” boxed prices for pure digital distributions or any kind of 40 bucks+ for games at all?
My view on the matter is that the mac app store targets mass market, similar to Steam and Impulse, but that unlike the later two, the mac App Store will ensure competitive pricings, not “monopoly and cartel” price fixations that helped Steam and and big publishers to offer games at 3x the price you pay in stores (here in europe its laughable, Amazon.co.uk costs a fraction of steam and that for a physical distribution + packaging fee etc) without any real costs or competition (due to no second hand, no “store next door”, no aged games, running out of space, …)
I for one hope that the Mac App Store will lead to some conclusions on the end of publishers that ripping off users with digital games at physical prices and shit like won’t get them anywhere and that their future is much darker than they think off if they follow this path
PS: I wanted to edit the title but just realized that this seems to be no longer possible … doh