To render the game scene after 2 seconds in Unity, you can use the Invoke method of the MonoBehaviour class. This method allows you to call a method after a specified delay.
In your case, you can use the Invoke method to call the LoadScene method of the SceneManager class after 2 seconds. The LoadScene method allows you to load a scene by its name or build index.
Here is a code reference to do this in your case:
// The name or build index of the game scene to load
public string gameScene;
// The delay in seconds before loading the game scene
public float delay = 2.0f;
// Start is called when the script is first enabled
private void Start()
{
// Call the LoadScene method after the specified delay
Invoke(“LoadScene”, delay);
}
// Loads the game scene
private void LoadScene()
{
// Load the game scene
SceneManager.LoadScene(gameScene);
}