The first Unity 3.0 pre-purchase betas are now shipping!

The free version will have lightmapping but without global illumination.

In both the Pro and the free version the Beast lightmapping is completely integrated into the Unity editor.

Let me say I’m especially happy about the fair upgrade cost for Unity iPhone (Basic). €75 made me put it in even though I was thinking about leaving iPhone out as I don’t really do much with it.

Great news!
Just upgraded to iphone pro (unity 3) , when are the public beta’s released?
I guess some before the final release to allow some feedback from the public beta.

This is all great news, especially the fact that light-mapping is going to be in the free version. Sadly, I can’t afford unity pro because I’m a student with hardly any income, so I’m wondering if you guys could release a list of features that are pro exclusive? Or is it too early to reveal that?

Will there be some kind of official full detailed list of all new features, from Unity Technologies, rather than us trying to pick at and guess what might be new, supported in each version, etc?

hi
i have a question
does the pro have some descent real time shadows ?
i mean for the point lights .
the 2.6 have a realy bad one :frowning:
waiting my beta … :smile:

Even though we’re in beta and technically feature complete something can still be changed at this point due to unforeseen circumstances so releasing a full list of new features is not something we’re going to do quite yet.

Real-time shadows haven’t really changed as far as I understand.

You’re better off making some kick ass light maps and normal maps.

As far as I can see, real time shadows look the same as in 2.6. There may be an issue w/ the shadow shaders because I can’t see ANY difference between hard and soft shadows on point lights now, but I figure that will get fixed before release (if it’s actually a problem and not something I’m doing wrong).

The good news is the lightmapped shadows look AWESOME and the mapping between Unity and Beast was really well done so the lightmapped shadows line up perfectly with the real time shadows as far as shadow intensity/position/etc. So it’s almost seamless other than going from nice smooth shadows to slightly chunky ones.

Using narrow, soft shadowed spot lights instead of point lights when possible makes it look a LOT better, and it becomes almost impossible to tell where the light mapped shadows stop and the real time ones begin.

All in all I’m extremely impressed. People who know what they’re doing (not me) are going to be releasing some amazing looking things in Unity now.

Huge props to the Unity team for this amazing release.

thank you niosop :smile:
im afraid thats the same thing as in 2.6
its obvious , unity team did nothing about real time shadows :cry:
how can you guys charge 1200$ for future thats useless …
lightmaps are fine but you cant use them all time
some times you need the REAL ones , you know ?
imo lightmaps was a ““work around”” to get a nice scene without needing good hardware , but as i see it unreal use it because it cant handle real time shadows well (im talking of experience) .
by the way crytek 2 dosn’t have lightmaps .

all we want is just to make a descent dynamic shadows from point light please :cry: let games makers change shadow map textures :cry:

Aras made a post about the point light shadows here:
http://forum.unity3d.com/viewtopic.php?t=55897&start=45

Yeah, Aras is still working on the point light shadows and in fact greatly improved them since the pre-release build that went out.

aah
thank you soo mutch , you just gave me hope :slight_smile:

Aras = Awesome

For what it’s worth, I don’t think “very soft” point light shadows will be in 3.0. My take is that for 95% of games, realtime point light shadows are overkill for performance reasons. You’d be surprised how many high end AAA games do not support them at all even (e.g. Unreal Engine 3? They recently removed point light shadows completely. Battlefield: Bad Company? This game is using one directional light and one muzzle flash point light with no shadows).

This is very true. If you look at some of your favorite games that you think look “awesome” try and spot any scenes where dynamic point or wide spot light shadows are actually used. It’s all smoke and mirrors. We’re trying to make the lighting as intuitive as possible but there is a certain artistry involved in every game to make the lighting more visually appealing than is actually “computationally” possible in realtime. Making great looking interactive art is all about accentuating the focal points in a certain fidelity and approximating the rest within the given limitations.

Everyone that pre-purchased/purchases a 3.0 license will get a pre-release drop, the only exceptions might those who buy in the days leading up to the release (there’s a simple timing issue there). Otherwise if you bought a few weeks ago then the email address you entered when making the purchase will get a mail filling you in on the needed details.

I’m not sure that’s been decided yet, I’ll have to ask but my gut says that it’s not on the schedule (again, I’m not sure about that so don’t take that as golden word just yet).

Check the docs. And at this point let’s not put technical questions in this thread as it’s the wrong place for them (they’re hidden from view/searching). Instead, start a new thread in the appropriate forum section and we’ll get them answered there.

What he said. :slight_smile: Once we have things fully baked in and documents prepared (like an updated license comparison sheet, etc) we can start posting them, but for now things are still in flux.

AFAIK we’re not planning on a general “public beta” outside of the existing program to give pre-purchasers build access. We have a large and active beta group and now in addition an even larger and hopefully more active semi-public beta group coming on board.

We too are excited about this release and can’t wait to get it out the door. Keep the questions coming if you have them!

admins here,

hide the booze!

Lol, I can’t wait to try out 3.0!

I pre ordered months ago, but there was no Android Option then just the Unity 3, is there an add on to buy now or do we early birds get the worm… (wink wink, nudge nudge) :)))

Ps. no beta download email :frowning:

We aren’t offering Unity Android pre-purchases at a discount as it’s a new platform. Early birds with Android get the free phone offer, at least those who are among the first 500 will…

As it says in my first post starting this thread, the first 100 got their email yesterday, everyone else will be getting theirs in the coming weeks. It’s a roll out over time, wait for it. :slight_smile: