"The FrameSetting required to render this effect in the Game view depends on a disabled FrameSetting"

Hello!

I have a fresh install of Unity 6000.0.23f1, created a new fresh HDRP Sample project. I’ve configured my HDRP asset, my Quality Assets, my Defaults and Global Settings, enabling the effects that I want. I’ve added a number of Global Volumes to an empty scene.

However, I’ve noticed that in my “Volumes”, I frequently see this warning:

The FrameSetting required to render this effect in the Game view depends on a disabled FrameSetting

For example:


I’ve deliberately included a portion of the scene camera view, showing that water is, in fact, rendering.

If I click the “Open” button, I’m taken to the relevant setting to see that it is ENABLED, not disabled as the warning says:

This is happening for these volume overrides:

  • Fog > Volumetric Fog
  • Screen Space Reflection > State (Transparent)
  • Screen Space Refraction
  • Post Processing > All Overrides
  • Water Rendering

If may occur with other overrides that I haven’t used yet.

As far as I can see, the volumes are “working”, but the warning is distracting and making me unsure of my HDRP configuration.

Any idea why Unity is generating these warnings?

Thanks!

i have same bug in 6000.0.25 its all over various HDRP screen space refection and ambient occlusion and bloom

this along with recursive rendering bug with metal reflections with real time ray tracing with mixed ray marching

seems to be a hdrp pipeline initialization bug in the code not seeing ray traced settings enabled and other settings as if you go to open the checkboxes are already enabled

Same here in 6.0.28!
Also depth of field, motion blur etc. are affected.

try setting the shader mode to both or forward

Same issue. I tried changing shader mode and the error did not go away.

Also unity’s sample scenes done show water in the scene view in unity 6 unlike previous versions.

Having the same issue - was there a fix for this?

Edit: for anyone coming across this. It is recommended to upgrade to 6000.0.35f1
This should fix it
See also:

I’m finding the same error for Fog effect even when I’m using 6000.0.38f1 LTS. When I open the frame debugger and try to enable the Fog option, nothing happens. The toggle remains disabled. Did minor checks and found nothing. Is there a solution to this? As I’m not able to add basic fog in the latest version of Unity till date.

This is still happening, no solution?

still happening