I have a fresh install of Unity 6000.0.23f1, created a new fresh HDRP Sample project. I’ve configured my HDRP asset, my Quality Assets, my Defaults and Global Settings, enabling the effects that I want. I’ve added a number of Global Volumes to an empty scene.
However, I’ve noticed that in my “Volumes”, I frequently see this warning:
The FrameSetting required to render this effect in the Game view depends on a disabled FrameSetting
seems to be a hdrp pipeline initialization bug in the code not seeing ray traced settings enabled and other settings as if you go to open the checkboxes are already enabled
I’m finding the same error for Fog effect even when I’m using 6000.0.38f1 LTS. When I open the frame debugger and try to enable the Fog option, nothing happens. The toggle remains disabled. Did minor checks and found nothing. Is there a solution to this? As I’m not able to add basic fog in the latest version of Unity till date.