Being a Unity user that makes a lot of 2D projects, I saw a lot of promise in Unity’s URP 2D Renderer. It saddens me to see development slow down so drastically over the years and to have long-awaited features/improvements remain long-awaited.
What is the future for the URP 2D Renderer?
Everyone always talks about the 3D side of Unity — what about the 2D side?
At the time of writing, the 2D Roadmap has nothing slated for 2023-onward.
What are your plans, Unity?
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Not specifically interested in the 2D Renderer, but I am interested in what the 2D Roadmap looks like going forwards. Even if the timeline isn’t nailed down yet, it helps for medium-term planning.
A noob question, are there any plans for easy mixing 2d renderer with 3d?
For example single unity app which has 3d levels and 2d levels and even a single level which both
Haven’t messed with the 2d renderer, but you can already have 2d scenes & 3d scenes in the same project, no problem.
2d/3d content in the same scene is already a thing, that’s how screen-space UI works
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We are currently integrating RenderGraph into the 2D renderer, as part of the RenderGraph adoption by URP. Our goal is to wrap that up for 2023. In the next release, we’re looking into laying the groundwork to mix 2D and 3D rendering. We don’t have more to share on that currently.
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