Does anyone know if Unity Team is planning on upgrading their path finding system?
I’ve been looking at Aron Granberg on A* Pathfinding Project and it seems much more advanced than Unity pro version.
Also he is due to release an improved Local Avoidance in version 3.2, I’m probably going to end up purchasing this, but would like to know if UT is happy with their current system and if they have any plans to improve it.
If anyone wants to see a comparison click here
http://www.arongranberg.com/unity/a-pathfinding/free-vs-pro/
If anyone has any info from UT can you please post a link.
General opinions on unity path finding system would also be appreciated.
1: unity Pro Navmesh If you plan to upgrade to pro for this feature then don’t. Unity doesn’t seem to care if you have a hard time with this, they don’t even bother making a video tutorial.
Although limited they have made an addition in Unity 4 click here Navmesh Obstacle is nice to see this implementation. I’m going to test this with multi-object sizes. (tank, humans)
Price: Free with Unity Pro
2: xaitMap:
Website Link / Unity Forum Link / Official Forum Link
This looks impressive. The development speed is great, new features regularly.
Negative: I don’t think this system will do well with multi-size object navigation.
Price: $249 ON SALE
3: Aron Granberg pathfinding system:
Website Link: / Forum Link / Official Forum Link
- Multithreaded + new local avoidance to be added soon and looks great, check his demo I have to test this with multi-object sizes.
Big Positive : Multithreaded
Price: Free / Full version $100.00
4: SimplePath:
Webiste Link / Forum Link
I haven’t checked it out yet, will add more info soon.
Price: $60.00
5: Dynamic Navigation by brilliantgames :
Forum Link
It’s amazing whats been created here in such a short time. 3 months fulltime and have a look how advanced it is. I think that brilliantgames will probably become the best in time, it’s rapid development and the direction he is going is the best way to go. From what brilliantgames has said in another post, is that he wants to create the best system with multi-object size system. Also implementing some other important features like: Ai being able to take cover ect, this is definitely the way to go, I mean you have this mesh using up ram so why not use that grid mesh to do other things. Smart move!! Please note this version is still in beta stage.
Price $50.00 Asset Store Link
6: PathFinder By Song-GameDev :
Website Link