Hello, I noticed that there’s a package related to ray tracing algorithms.
Unity Light Transport Library
Contains shared code used for writing raytracing or pathtracing algorithms.
This is a package intended for internal use and as such this package is currently not supported. A public version of the API will be published in a future Editor’s release.
Just curious, what are the future plans for this package?
Is it just designed for previewing baked GI in editor?