The future plan of Unity light-transport package?

Hello, I noticed that there’s a package related to ray tracing algorithms.

Unity Light Transport Library

Contains shared code used for writing raytracing or pathtracing algorithms.

This is a package intended for internal use and as such this package is currently not supported. A public version of the API will be published in a future Editor’s release.

Just curious, what are the future plans for this package?

Is it just designed for previewing baked GI in editor?

The package mostly contains code enabling a dev to perform raytracing on both hardware-accelerated and non hardware-accelerated GPUs (via a “software” code path implemented with compute shaders). We are using it to bake various things in the Editor and we plan to make its API public for Unity 6.1

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