How do you export an iPhone game? (How do I set up PlayerSettings and iPhoneBundleIdentifier)
(How to set up Xcode...and such things)
Minor Question:
Does it require the newest SDK and such?
How do you export an iPhone game? (How do I set up PlayerSettings and iPhoneBundleIdentifier)
(How to set up Xcode...and such things)
Minor Question:
Does it require the newest SDK and such?
The getting started section of the manual gives a very clear step by step of the set up process.
If you have additional xcode to add to the game you can do so before you press run in xcode (if you're using in-app purchasing you you'll need to activate it in the provisioning portal and also you need to import the storekit package)
If you get an error like "no phone connected with the correct certificate" it means you need to put the provisioning profile on the phone.
To test the app on other devices you need to add all the UDIDs of the devices to the provisioning profile and drag that and the compiled app into iTunes and sync the device.
Generally you don't need to alter settings in xcode if you're running a normal unity game but make sure you've selected the correct target OS you set in unity and also select run on device as unity doesn't support iphone simulator.
why can i not use the windows version?