I want to make a smooth gap from a scene to another scene
when I press the button, the scene one became dark and soon became light ,at the same time,the scene two appear
what should I do to make it?
thanks
I want to make a smooth gap from a scene to another scene
when I press the button, the scene one became dark and soon became light ,at the same time,the scene two appear
what should I do to make it?
thanks
Maybe put a scene in between the two scenes that says loading?
what is this magic button? we are not inside your mind.
When explaining your problem, a couple of screenshots will help a lot
In many games, loading a scene will first have dark screen ,then lingt the screen , I only want to know how to do
I think he wants to do some sort of fade in/fade out/fade to black/fade to white effects for scene transitions.
You can simply use a Black Texture which you put over your scene, and manipulate its Color.a value from 1 to 0 in an animation. You can use this as a fade in to your scene as well as a fade out (then the animation should go from 0 to 1).
Hope I could help.
Scene1 fade out.
Load Scene2 then fade in
If the problem isn’t the visual effect but getting a more responsive/engaging time between levels…
A trick that might work is to load a scene that only displays the loading screen. That should load quickly because it is small.
The loading screen will show a cute picture of a kitten and call LoadLevelAdditive() to load the rest of the next level. Once the new level is loaded you can manually destroy the loading screen stuff…
However, if you have the pro version you can just us LoadLevelAsync() to load the stuff in the background and switch when its ready.
I have used LoadLevelAsync() to load scene, but when it ready to switch, it also last two seconds, in these seconds,the first scene stop.
it will reduce the degree of experience.
so I want to make a smooth switching.