@CMarastoni @timjohansson Today I start to get this error “The ghost collection contains a ghost which does not have a valid prefab on the client” at Android build but I have no idea why I get this and the solution to solve it. The game become totally not playable. It seems like dots netcode failed to save valid hash into ghost collection I dunno. Can u fix it and send me unofficial fix?
The ghost collection contains a ghost which does not have a valid prefab on the client
UnityEngine.Debug:LogError (object)
Unity.NetCode.NetDebug:LogError (Unity.Collections.FixedString512&) (at C:/Project/Library/PackageCache/com.unity.netcode@1d20d2a275/Runtime/NetDebug.cs:181)
Unity.NetCode.GhostCollectionSystem:OnUpdate () (at C:/Project/Library/PackageCache/com.unity.netcode@1d20d2a275/Runtime/Snapshot/GhostCollectionSystem.cs:340)
Unity.Entities.SystemBase:Update () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/SystemBase.cs:400)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:461)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:406)
Unity.Entities.ComponentSystem:Update () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:461)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:406)
Unity.NetCode.ClientSimulationSystemGroup:OnUpdate () (at C:/Project/Library/PackageCache/com.unity.netcode@1d20d2a275/Runtime/ClientServerWorld/ClientSimulationSystemGroup.cs:90)
Unity.Entities.ComponentSystem:Update () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:461)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:406)
Unity.Entities.ComponentSystem:Update () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:461)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystemGroup.cs:406)
Unity.Entities.ComponentSystem:Update () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at C:/Project/Library/PackageCache/com.unity.entities@f64d62e527/Unity.Entities/ScriptBehaviourUpdateOrder.cs:301)