Quick update in case anyone runs across the same problem: Thanks to the direction of another user, I’ve managed to recreate the entire Terrain Detail tool using the Experimental Terrain API which exists in base Unity 2019.3. This replacement tool has a fully unlocked target strength value, allowing me to bypass the interval lock which exists in the current version. I’ve posted the code on this thread in case anyone wants it. After that headache, I’m finally able to resume painting at my desired densities as explained above with the detail mesh method.
1 Like