The "I have one piece of advice to give" Post!

And it is proven that nicotine improve neural transport in the brain by 75%. Could be why the gubmnt wants you to stop smoking “for your health” whilst OK-ing Monsanto crap and noxious food additives.

Learn to use google search

10 Likes

Actually, that’s partially true. Which leads me to My One Piece of Advice:

Don’t try to be original. You won’t succeed. It’s much better to identify your influences and learn from them.

2 Likes

lol, I wasn’t kidding at all. Steal all their ideas. Seriously, stealing ideas is the most important part of good design.

3 Likes

If nobody ever tried to be original, every game would be the same.

Nothing comes from nothing. Creativity is mixing in a bunch of things you’ve seen before in a way thats hopefully novel.

Personally I like calling it stealing, it feels more honest than ‘inspiration’!

5 Likes

KISS
Keep it Simple Stupid

IID
Incremental & Iterative Development

RERO
Release Early Release Often

TMTOWTDI
There’s More Than One Way To Do It

DRY
Don’t Repeat yourself

DDAD
Don’t Drink & Drive

6 Likes

One piece of advice? “Finish”

Gigi

7 Likes

Do it!

1 Like

This.
You would be surprised how many people don’t know how to do this.

3 Likes

If you’re not excited about playing your game no one else will be either.

5 Likes

This might be the best and most universal piece of advice for everything.

2 Likes

I think @NomadKing may be winning on best piece of advice :smile: Not that there’s a winner or looser here… but yeah, that’s better than mine even.

1 Like

Well, slightly is relative. To me taking 6 months vs. taking 1 year is slightly. Even 6m vs. 1.5 years is possibly a slightly longer time to me. In my experience most mobile games I’ve worked with (and there’s quite a few of them, including at least 1 big hit) take much longer than you’d expect. It’s pretty common for me to run into games that took 1year+ for mobile… and from what I have seen of the PC games I work with they have roughly the same time horizon. This is in part, lately, due to the prevalence of Early Access, which is letting PC games release much sooner than an iOS counterpart could.

Anywho - I don’t mind a dissenting view! The argument that you should be able to produce mobile games in a fraction of the time it takes a PC game is perfectly valid. Just in my experience it never seems to work out like that.

(Edit: And yes I realize 6m vs 1.5 years means you’re releasing 3x the number of games, I still say your chances of making more from those 3 games is lower than the 1 other game in that time frame)

No. Creativity is mixing in a bunch of things you’ve seen in a way that you know is novel, even if only to you.

You like to call inspiration stealing? Might as well give both words a good connotation because without inspiration, we wouldn’t be having this discussion on the internet. Hell, I doubt we’d even have this language.

In my day job we call it leveraging. But the principle is the same.

Trying to produce something completely original is a fools errand. Almost every mechanic has been used before.

6 Likes

Make Backups. Lots of Backups.

10 Likes

Ha! An image of a heart broken auto mechanic just popped in my head.

6 Likes

Did you see Dan Cook’s article? He’s the COO of Indie Studio Spryfox. The article is here: Minimal Sustained Success.

Gigi

“Say no to drugs. They do not suffice for all.”
Tzimakos