The Indie Game Studio World and The wanna be participants

The more technology has advanced, the easier it has been to become a game developer. Some people are so skilled in many areas of this world that they themselves are a one person game studio. Some of us aren’t so lucky, unfortunately and we occasionally like to try and bring others in sharing our vision of “The Game”, that fantasy of the one entertainment software that can knock everyone’s socks off and bring them in by the thousands to buy it.

Unfortunately not everyone can get off the ground running as easily and the reality is that alot of times people come in with a dream and an idea, but very little else, some like me are like that, cept for the years long knowledge of 3d modeling and overall knowledge of games and game design. For some it’s the dream of a lifetime that hardly gets off the ground. Some people can be flakes and give up on things as easily as they dreamed them up.

Reason for this particular thread is that there are many out there who have that motivation and then there are those who’s only motivation is to work as little as possible, on a project that someone’s already put the maximum time and effort on, and then they want to come in and not do much, then somehow take a piece of the fame, glory and money. It can get frustrating, specially when you have people who are not willing to work from the ground up. Not like many people started at the top of the mountain, they certainly had to claw and climb their way up, however when they did, they did it as a team. John Carmack started as a programmer for Softdisk, a now defunct company, taken over. Gabe Newell of Valve started working for Microsoft. Not everyone’s blessed to start out their game company and have success with their first game. It takes a whole lot of effort and hard working, something very few know about nowadays.

If you’re looking to work your rear off to make your dreams of working in this industry and pay your dues, then my hat’s off to you. If you’re just looking for an easy ride to fame and fortune, buy a lottery ticket instead because you’ll have a better chance for success than to just sit in the sidelines, do very little and grab a piece of the pie without earning it.

Excellent post. I tip my hat to you, sir.

There seems to be endless work and education required to achieve the indie dev dream. I love every waking moment of it.

Very well said. I am someone who painfully dabbles in Unity to learn new things, as I like the realtime feedback.
But I will state, that this is very, very hard for someone who’s core skillset is not programming.

Peope I think sometimes get confused with the difference between playing a game…and creating a game. Both are hard, but both are very different tasks.
And the only way to get good at anything is doing the hard time.

I feel your pain but look on the bright side unity’s greatest strength is its community so programming can be overcome :slight_smile:

after 2 years i find my self not needing any teammates, maybe help here and there(posting in help section) but im happy i decided to learn coding and stuck to modeling and texturing

The same. I’ve been at it for a couple of years, and while I realize I’ve got so much to learn, the fact that there’s more to learn makes it all the more satisfying when I do gain a crumb of knowledge!

Good post, OP.

I dont get the purpose of this rant tbh.

In the beginning, I just wanted my dreams to be complete before me. Now I see the making is most worthwhile!

Maybe because it isn’t a rant and someone just posting their thoughts in Unity Gossip…

I’m leaning more towards rant, especially considering that the OP’s own avatar is displaying the word “Rantman!” :slight_smile:

Fair enough. lol