The input system works after 15 seconds

My input system reads after 15 seconds when the game starts.
I do pooling and in the update run this code:

InputActionAsset actions = GetComponent<PlayerInput>().actions;
Debug.Log(actions.FindAction("X").triggered)

because only after 15 seconds do I read the correct result? (pressing the button)
Thanks for answer

You start the game and then for 15 seconds you can mash buttons and only after 15 seconds you see the first input? Which platform?

Please file a ticket with the Unity bug reporter.