The input value for the upper left is strange when using the D-Pad on an Xbox Series X/S controller.
Is this a problem when using Unity’s Input System on a Mac?
I’m developing on a MacBook Pro.
I’m creating controls using the Input System. When using the D-Pad on an Xbox Series X/S controller, simultaneous input of left and up is not recognized.
With other combinations, a normalization of about 0.7 is added to one side, but if you press left and up at the same time, both values become 0.
However, it works normally with controllers other than Xbox Series X/S.
The same phenomenon is occurring in both Unity6 and Unity5.
A problem with the controller? A problem with the Mac version? A problem with the Input System?
Or a problem with the script I’m writing?