The Intergalactic Trashman - PROJECT DISCONTINUED

PROMO VIDEO!
__**https://www.youtube.com/watch?v=H4BDXXabk8c**__

2D PLATFORM TECH-DEMO AVAILABLE!

KICKSTARTER IS ALIVE!

After two years of development… we’re on Kickstarter!!!

Help us spreading the word (please ).

We have been Greenlit!

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The Intergalactic Trashman official website

The Intergalactic Trashman is a 2D space exploration game (piloting a space ship) with platform stages that combines action, puzzles and stealth.

The main character works collecting and recycling space trash and unwittingly, he find himself involved in an intriguing adventure. He will need to travel around the universe to find his partner and friend that has disappeared under strange circumstances.

The things that you can do:

  • Travel through the space in order to discover new planets,collectibles, NPCs, trash…
  • Solve different type of puzzles.
  • Fight against enemies (space pirates, soldiers, turrets…)
  • Upgrade your ship and weapons.
  • Discover the main plot.

Main idea
We want to combine this in two different kind of stages that are joined. You can land on a planet with your ship, and enter with the character in a factory (2D platforms stage), and then, you can exit the factory and fly again. It’s a spatial pseudo-sandbox.

Kepler, our Hero

Kepler is the little creature below.

The Main Mothership (the basecamp) will be inhabited by several characters which we will be able to interact with.

Our hero will find differents enemies through his adventures. Currently, we have the Jelly Enemies, that guard factories which our hero will investigate.In addition, he must fight with space pirates that try to destroy your ship and steal its parts.

Our team

  • Juanlu (designer, make the coffee)
  • Chema (programmer, me)
  • Carlos (programmer, serve the coffee)
  • Marina (designer)

Budget: infinite love and passion for videogames…0$

Stages

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Enemies



We are using Unity 4 for the game logic. The animations are done with Spine (http://esotericsoftware.com/).
Any feedback is appreciated.

Thanks in advance,
GloveCat Studio

Our website: http://glovecatstudio.com/eng/
Our youtube channel: https://www.youtube.com/channel/UCwDyPKFzKJPd2RWHj-suvSg

Old stuff:

1 Like

looks really cute and cool! :slight_smile: good luck with the continued development!

@Dottim Thanks! :slight_smile:

Hi all!

Maybe you knew this project before, this is because it started a year ago. At the beginning we using the framework libGDX in java but, for the reasons explained below, the project is being ported to Unity.

Now I’ll talk about the current state of the project:

  • We’re working on our KickStarter campaign: we’re making sketches, artworks, the trailer, talking about rewards, goals,… We hope we will launch the KickStarter campaign on one or two months but, you know, it’s a lot of work if we want a successful
    campaign.

  • We’re moving from Java/LibGDX to Unity: We almost have the first pre-alpha ported to Unity. Why Unity? Because we can export the game to more platforms, and the developing process tasks, such as adding assets, creating physics bodies, build planets,… are faster. Testing and adjusting parameters in Java/LibGDX is a slow task too (in comparison with Unity, of course). Another important reason is the level designing and building, we don’t need an specific editor, just an Unity extension.

While the designers are working in all the art stuff for KickStarter, the coders are adding new cool features
(planet jumping, ropes, dash, new enemies, conversation system, …).

Here you have some of the new stuff:

Mechanized enemy:
Ghoyold (your co-worker):
Your personal AI:
Explosive spiderbot!:

Hope you like it!

Cheers!

1 Like

This is pretty sweet and cute and all :smile:

Animation work is outstanding and the art in general creates a great atmosphere for the game.

Keep it up guys. Looking forward to seeing more of your game.

  • Alex
1 Like

This looks really great man! Good luck with the development!

Thank you guys! :smile:

Here you are an old concept art of the main character.

Hope you like it!

Very neat, love it.

Very polished, and absolutely beautiful. I wish you the best of luck!

Thank you all :slight_smile:

And now, I’ll show you how one of our designers - Marina - has made a stargate. Stargates connect space exploration stages with special (arcade/puzzle) space stages.

This is the final stargate : Image 1

The stargate itself is composed of this three images: Image 2

And the center of the stargate is composed of this five images: Image 3

Using Spine, she has done a cyclic animation for the stargate (when our hero still not entered in it): Image 4

But that’s not all! We wanted to made a great stargate so, Marina has made two particles effects:

This one: Image 6

Using this image: Image 7

And this one: Image 8

Using this image: Image 9

And putting them together: Image 10

Really nice art and animations, I love the Jelly enemies, especially the guard. +1

Thanks @TonyNowak :smile:

In a near future, I want to post some mini-videos showing mechanics of the game as main character using the rope, jumping from one planet to another, using the sword… But for now we must settle for gifs :slight_smile:

Here you’re the main character using his powerful sword! :twisted:

Hi all!

We’ve made a lot of improvements:

  • Full Java/LibGDX prealpha 1 ported to Unity :mrgreen:
  • Melee attack has been added ingame (platform&space stages :smile:).
  • Added dash ability, now the main character can push himself through the air!.
  • Added rope ability to climb to far positions.
  • Added breakable crates/boxes/anything for item looting.
  • Add jump between planets with the main character, and “jumpers” to reach far planets.
  • Basic AI enemies over planets.

Many gifs coming soon, but…look at the lovely jelly jumping over crates! :stuck_out_tongue:

We’ve made a LOT of artworks and images for the KickStarter campaign too, but they’re kept in secret by now :p. We want some new features added for the trailer :slight_smile:

cheers!

Hi guys! I’ll show you a new stage type, the techno-medieval stage! One of the new stages that we’ve created for our KickStarter :smile:

Click here or over the image for full size

Awesome! Art is really nice. What character control did you use in platform mode?

@chelnok, what do you mean with “character control”?

Looks like it could be a fun game with quite a bit to do in it

@sandboxgod You’re right :slight_smile:

Today, I’ll introduce you the Chief Security Officer and the head of the armory in the trashmen’s mothership :twisted: He has no name yet (we’re thinking about it) and he belongs to the techno-medieval universe.

Do you like it? Hope you do :smile:

Haha cool. Yeah all the characters in the ‘cast’ for the game look very well conceived

these are great

Thank you guys :slight_smile:

I’ll try to upload a video this evening showing the main character using the rope and the dash.