the IronAngels Starfighter Combat Tournament

Hello! We are unity noobs and we’re making a multiplayer starfighter tournament game.

Our first iteration is now in a fun and stable state, so we thought we’d hang it up here for you to play.
http://www.affuniverse.com/unity/ia/ia.html

This map is a territory capture game set in a tunnel complex. st33l your opponent’s bases and shoot him in the face to stop him stealing yours! race around the twisty tunnels and TRY NOT TO CRAShHH!

All instructions are onscreen, so dive right in.
we’ll add more information to this thread as we go. do feel free to join any servers you see running!

  • The AFF team

gratuitous menu shot - getting all crazy with flares.

That a sick GUI!:smile: AMAZING!

Any images of gameplay?

bad game development, phase 1:
excessive and gleeful use of gratuitously large terrain, check.
worldmachine, u crazy

comparing this project with your project, he has gameplay implemented, multiplayer etc.
bash other people’s work when you’re better than anyone on this forum.

lol we don’t care :stuck_out_tongue: when we’re big tough unity devs we’ll enjoy patronising the noobs also ^.^

I’m surprised you’d ask that, since you could just click the link and play the game… :stuck_out_tongue:

A little more info about how to play the game:

  1. You’ll have to open two tabs/windows with the provided link.

  2. In the first tab/window start the dedicated server with “Dedicated Server Setup”
    2.1 In the dedicated server setup menu you should increase the start XP to something like 10000 if you want to test all weapons and equipment without seriously playing
    2.2 Add at least one map to the map cycle list.
    2.3 click start dedicated server

  3. In the second tab click “Join Game”
    3.1 Since the Server is running locally for you it would be wise to just click “Direct Connect”

Once you’ve joined and the map has loaded you’ll have to select a team and then a ship (there’s only one right now though).
After you’ve done that you’ll see the Spawn map where you can select a spawn point and buy your loadout (weapons and equipment).
You should buy your desired loadout items before spawning, otherwise you’ll spawn without anything (no weapons, shield, armor, etc).

The HUD contains a message in the upper left corner telling you about all the available keys.

I’m actually curious to see if the game is somewhat intuitive beyond this point, so I’m just gonna let you figure out the rest for now.
We (that is strangelet the artist and me the coder) would really like to hear some feedback about this early version of Iron Angels.
Since we’ve basically just begun developing this, there is still much to do (which means especially the UI is very temporary) and we prefer to implement features and iron them out before making it all look pretty.

The link points to our development build, so it gets updated at least twice a week (which means you have a 50% chance of catching the fatal bug first :wink: )

Have fun!

You’re surprised people are asking for images when this is the way to it going? No thanks.

1 Like

And what exactly is so unconscionable about this process? How about being helpful and elaborating on your opinion instead of just trolling?
This is not youtube where you just click play and watch, this is an actual multiplayer game in development, and as it is with network games, you gotta start your server first. The process might seem long in text, but it’s actually just a few clicks.
That being said, if it is simply unbearable for you to do this, then what good would providing game footage do anyway?

To clarify the purpose of this thread:
It is not about showing off, it is about getting help in playtesting this game. For that we didn’t just pick the first build we came up with, but made sure there is some basic gameplay for you to experience before coming here. This is about getting feedback from as many people as possible.
We’ll be glad to listen to your opinions, as long as something along the lines of “this is crap” is also followed by a somewhat objective explanation as to why “this is crap”, so we can evaluate if it’s something that needs changing.

Well just to add my two cents, I always want to see screenshot images of something before I click on a link. Also, currently flash/webplayer and firefox don’t seem to be getting along and I haven’t taken the time to fix it, so I can’t click on webplayer links even if I wanted to, so I feel a bit left out. :smile: Screenshots!

I’m pretty sure it was meant as a compliment… (but then again I wouldn’t know because I can’t see any screenshots :frowning: )

Well, and you shall have screenshots. Strangelet has already posted a few (I guess that’s where the GUI comment came from, as the first screenshot before that comment is showing the main menu. I might be wrong though). As for testing, I do occasionally make standalone builds for Windows and Linux, they aren’t updated as frequently as the web build, but I could certainly link them, if there is an interest.

Stop making other peoples’ threads into your war zone. Go make a new thread to complain on.

There is one at the top, it’s the starting screen, the artwork is just great!

I just tried it out.

is there anything like a populated night where people all check out eachother’s stuff together , for multiplayer games?

we have another space game, and we wrote the non-bot part of that in like 6 months, the rest took 6 years, so i dont think we’ll try bots on this one ^.^

have another image!

Legion plays the accodeon
i play the guitart

we are stealing all our art from our other game and just getting into some level building and messing around with teh unity. i guess we’re just doing this because our other projects are really complex and monstrous and we need a fun project :stuck_out_tongue:

Looks nice!

Update

We’ve added the racing game mode now. Game modes are defined from within the maps themselves, so look for maps with “Racing” in their names if you want to test that game mode.
It’s still a little rough around the edges, but here is how it works:

  1. start the dedicated server as usual, selecting a race map for your mapcycle list though.

  2. after a player joined the server, he has the choice to either spectate or join the race; once a player is connected the warmup mode will start

  3. in warmup you can basically do anything you can do in the race, except ‘win’; warmup time is meant to allow more players to join the race, since once the race has started new players will only be allowed to join the spectators until the race is over.

3.1 at any point you can press “B” to open the buy menu and equip your ship

3.2 warmup time will end once every player is ready; to indicate ready state press F1

  1. after warmup has ended the race will start; all players currently in the race will be brought to the starting positions and a timer will run down after which the players can race.

4.1 there are waypoints throughout a race track which you will have to reach in order; the next waypoint you need to reach is marked on your HUD with a new icon, the waypoints name and your distance to that waypoint. After you’ve reached that waypoint you will see the time it took you to get to that waypoint and you will see if you’ve improved your time for that part of the track compared to the last round.

4.2 the race will be over when the first player has completed the required number of rounds and then the first, second and third place will be announced

In the new racing game mode you can’t really die, that means your ship won’t get destroyed, but rather you will freeze for a couple of seconds, after which your health will be restored and you can continue to race. Currently there is no indicator for the time you need to wait until you unfreeze, just watch your health bar and you’ll know when you can move again.

Also with this update comes a crude thrid person view. I call it crude, because it’s just another fixed cam position for now, the camera won’t try to evade any view obstructions to your ship.

The ships have increased in size and their base speed has been doubled to make racing feel more like racing. Due to the increased size the ships are now much more visible over distance. There is still much to be done, before I’d call the racing mode stable, however it is already quite enjoyable.

For everybody unable to use the Webplayer build, here’s a link to the standalone Windows and Linux builds:

Windows Build
Linux Build

Have Fun!