the following is a snapshot of the jordan pavilion at shanghai expo 2010 virtual tour and facebook application built using unity, demo link is below the image (Demo is < 2 MB with streamed content)
أولا … أنا سعيد جدا بوجود شخص عربى شقيق على منتدى اليونيتى ، أنا من مصر ، ورأيت الجيم اللى انت عامله على الفيس بوك ، بجد محاوله رائعه ، اعجبتنى جدا حركة اللاعب اثناء سيره ، واقعيه جدا ، لكن لى ملحوظه واحده ، لو حركة اللاعب اسرع من كده ، هتكون أفضل
أنا كمان لى محاولتى مع اليونيتى ، جيم صغير هيكون للويب ، اللينك موجود فى التوقيع الخاص بى
اتمنى ان نكون اصدقاء
Good start. I think the reflections on the floor are too strong, almost looks like you’re walking on a mirror. I’d cut the reflectivity to 1/2 or 1/4 of what it is now, make it reflective only on certain floor materials, or less reflective from material to material. I’d also add some bump / normal maps and specular maps to the models so they don’t look so “hard”.
Also, please post in English (or Arabic + English) so everyone can benefit from your comments.
thanks iammfa, it is nice to see other arabs using unity too, about making the movement faster i will let the user have control over that in an options menu and it is totaly an honor to be friends .
about the language thing, i agree with bigkahuna, we might use both or English so others can benefit and understand our conversation since it is English based forum and all are using english.
thanks, i agree with you on the strength of the reflections, i’am new to real time reflections and i’am trying to reduce it and it will be great of you can guide me on how to do it better also i’am still getting a hand on shaders and my background is in development so excuse me if i don’t have an artistic view for that i need feedbacks and guidance from the community and i’am thankful for the existence of such a great community
by the way there is another project we have done, everyone can take a look at it in the following post
I would probably try using one of these two shaders:
You adjust the reflective strength by adjusting the alpha channel in the base texture. This way you can make some floor tiles more reflective than others and add dirt, scratches, etc. I think a subtle reflection is more realistic but it will take some experimentation to get it where you’re happy with it.
i tried these textures before using the real-time texture one in the wiki but i need to give them a cubemap so how can i generate a cubemap to use with them?