so, i know i know, i’m still a newb in a sense but i’m discovering a lot of little things that really make me like Unity.
such as when modeling non-character things, i don’t have to be too concerned about placing them all on the 0,0,0 world space… or how i can make a whole kit’s worth of props in one file and shave them out later…
what about you? what are the little things that make you like Unity?
This isn’t a “little thing”, but one area where Unity really beats the competition and over the years I’ve become accustomed to is how it imports and manages assets. Tweaking textures and models can almost always be done inside the Unity editor. Very well thought out and extremely useful.
One of the many little things that I liked right off the bat is how the scene navigation uses a common standard that many 3d applications use. I have used some 3d programs that have absolutely nutty scene navigation and it quickly becomes frustrating, feeling like you’re constantly fighting against the application just to move around. I’m glad UT can recognize that some standards are standards for a reason. It seems like such a stupidly simple thing, but it allowed me to instantly feel comfortable in Unity.
Another big thing for me is the easy drag and drop creation of everything. Drag and drop scripts onto objects, etc. Simple.
I guess the UT folks are quite familiar with the K.I.S.S. acronym.
The Inspector and exposing variables. Feels like I made a fancy 3D plugin for some of my longer scripts. I always loved User Data sliders and number fields to manipulate in 3D apps.
I really love how I don’t have to re-import an asset every time I want to change it. Just got to tweak it in whatever program I originally made it with (3d Max, Photoshop etc) and the change applies automatically to the asset in the game scene. Saves sooooooooooooooooooo much time.
I like how people claiming massive gaming experience cannot make a Unity game that won’t crash while I have less than a year coding in Unity (12 years in ActionScript/ECMA scripting) and never got one crash from my webplayer or standalone builds, Makes me feel “smart” in comparison.
Good documentation active community. Got a prototype up and running faster than in a competing product, but there’s room for a programmer to add sophistication using C#. There’s paid work available. I definitely prefer Unity over competing products I’ve investigated, primarily C4 and Torque.