Im trying to code a jump feature for my game and I get “The local function ‘OnCollisionEnter’ is declared but never used” when I save my script. Code:
void OnCollisionEnter(Collision collision) {
if(collision.gameObject.tag == “platform”) {
jump = true;
}
}
Your problem is that this little code snippet is living inside another one of your functions. For example, it probably looks something like this right?
void Update() { // This is the start of the Update function
//some code
void OnCollisionEnter(Collision collision) {
// code
}
} // <<< end of Update function is here, meaning your OnCollisionEnter is inside Update
What you want is for them to be separate functions. Like this:
void Update() [
// some code
}
void OnCollisionEnter(Collision collision) {
// code
}
When the compiler talks about a “local function” it’s talking about how you have one function inside another.
3 Likes
Thx That makes more sense