I’m upgrading my project to HDRP.
When the upgrade is finished, everything is either black or the error colour of neon purple. The error message I get is :
Maximum number (256) of shader global keywords exceeded, keyword VARIANT15 will be ignored.
You will have to delete some shaders or make them use less keywords.
Keywords used in project now: _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE UNDISTORT VARIANT8 FOG_OFF _DOUBLESIDED_ON FULL_ON VARIANT14 LIGHTMAP_OFF SPOT VARIANT4 VERTEXLIGHT_ON VARIANT3 VUFORIA_YUVNV21 SHADOWS_OFF _LIGHTMAPPING_STATIC_LIGHTMAPS LIGHTPROBE_SH GAMMA_COLORSPACE DECALS_4RT _TERRAIN_INSTANCED_PERPIXEL_NORMAL _SURFACE_TYPE_TRANSPARENT LIGHT_LAYERS VIGNETTE_DESAT UNITY_COLORSPACE_GAMMA USE_PREDICATION TONEMAPPING_NEUTRAL FXAA_LOW ENABLE_DITHERING AUTO_KEY_VALUE GEOM_TYPE_MESH _EMISSION SHADOW_HIGH _USEALPHA_ON BILLBOARD_FACE_CAMERA_POS GEOM_TYPE_FACING_LEAF CHROMATIC_ABERRATION NORMALSALWAYSUP _FRESNELON_ON _ADD_PRECOMPUTED_VELOCITY _SUBSURFACE_MASK_MAP0 GAMMA_COLOR APPLY_FORWARD_FOG _EMISSIONMAP LOD_FADE_PERCENTAGE DEBUG_DISPLAY COLOR_GRADING_HDR FXAA DIRECTIONAL_COOKIE SOURCE_GBUFFER SHADOWS_SHADOWMASK GRAIN USER_LUT VUFORIA_YUV420P VUFORIA_YUVYV12 USE_MIS USE_UV_BASED_REPROJECTION SHADOW_LOW _SHOWGREEN_ON GEOM_TYPE_FROND LIGHTMAP_ON _ALPHATEST_ON INSTANCING_ON COLOR_GRADING_LDR_2D WRITE_NORMAL_BUFFER _INVERTDETAILMASK_ON TONEMAPPING_ACES EFFECT_HUE_VARIATION _DISABLE_DECALS BLOOM VARIANT7 DIRLIGHTMAP_COMBINED UNITY_SINGLE_PASS_STEREO REFRACTION_ON STEREO_INSTANCING_ON WRITE_MSAA_DEPTH _WORLDDIRECTION_ON SHADOWS_SOFT OUTPUT_SPLIT_LIGHTING VARIANT5 _MASKMAP _ENABLE_FOG_ON_TRANSPARENT _LIGHTMAPPING_NONE VTRANSPARENCY_ON WATER_VERTEX_DISPLACEMENT_OFF SHADOWS_SINGLE_CASCADE GEOM_TYPE_BRANCH_DETAIL _INVERTSIGN3_ON _WIND CHROMATIC_ABERRATION_LOW TONEMAPPING_FILMIC _SMOOTHFROMMAPSWITCH_ON _USEP1_2_ON FXAA_KEEP_ALPHA LINEAR_COLOR AUTO_EXPOSURE _BLENDMODE_PRESERVE_SPECULAR_LIGHTING VIGNETTE _SHOWGENERAL_ON _OCCLUSIONMAP WATER_REFRACTIVE _WETNESS_NONE _INVERTCOLORMASK_ON CHROMATIC_ADVANCED _USELOCALNORMALS_ON SHADOWS_CUBE FOG_EXP _USEVRTC_BIASANDSCALE_ON USE_DIAG_SEARCH MULTIPASS_VR_ENABLED USE_CORNER_DETECTION _ENABLECUSTOMFOG_ON _ENABLEREFLECTIONS_ON _METALALPHAGLOSS_ON WATER_VERTEX_DISPLACEMENT_ON VIGNETTE_FILMIC SPDTREE_HUE_VARIATION _INVERTSIGN2_ON TRANSPARENT_COLOR_SHADOW VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A NOISE_ON USE_CLUSTERED_LIGHTLIST FOG_LINEAR SHADOWS_SCREEN _ENABLEREFLECTION_ON PROCEDURAL_INSTANCING_ON _INVERTAOMASK_ON _PARALLAXMAP GEOM_TYPE_LEAF LIGHTMAP_SHADOW_MIXING ENABLE_USER_LUT WATER_EDGEBLEND_ON _TESSELLATION_DISPLACEMENT _PARALLAX _INVERTCUSTOMPUPIL_ON ISREFRACTION_ON ETC1_EXTERNAL_ALPHA _NORMALMAP _TILTEMISSIVE_ON SHADOWS_SPLIT_SPHERES _SPECULARHIGHLIGHTS_OFF _LIGHTMAPPING_REALTIME _FLIPPOROSITY_ON VIGNETTE_ADVANCED DEPTH_OF_FIELD VARIANT10 _SHOWRED_ON _USEDIRECTIONAL_ON _USEMAINTEXALPHA_ON STEREO_MULTIVIEW_ON UNITY_HDR_ON _SPECGLOSSMAP DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _NODE_5448_ON _BLENDMODE_ALPHA FINALPASS WATER_EDGEBLEND_OFF _DETAIL_TEXTURED VUFORIA_RGB _MAIN_LIGHT_SHADOWS_CASCADE _METALLICGLOSSMAP DIRECTIONAL DECALS_OFF POINT DECALS_3RT DEPTH_OF_FIELD_COC_VIEW VARIANT2 _ALPHABLEND_ON _INVERTTOPBOTTOM_ON BLOOM_LENS_DIRT VARIANT6 HIGH_QUALITY ANTI_FLICKER GEOM_TYPE_BRANCH COLOR_GRADING_HDR_3D _UNIFORMWIND_ON DENSITYPARTICLES_ON _INVERTSIGN1_ON _GLOSSYREFLECTIONS_OFF STEREO_CUBEMAP_RENDER_ON _USEP1_3_ON STEREO_DOUBLEWIDE_TARGET VARIANT11 _SAMPLECOUNT_LOWEST POINT_COOKIE _HEIGHTBASED_BLENDING _UVSEC_UV1 _ALPHAPREMULTIPLY_ON _SHOWBLUE_ON _BILLBOARDFACECAMPOS_ON USE_FPTL_LIGHTLIST EDITOR_VISUALIZATION SHADOW_MEDIUM MULTI_BOUNCE_INDIRECT COLOR_GRADING_LOG_VIEW _LIGHTMAPPING_DYNAMIC_LIGHTMAPS WATER_REFLECTIVE TONEMAPPING_CUSTOM _TERRAIN_NORMAL_MAP DITHERING SHADOWS_DEPTH EFFECT_BUMP FOG_EXP2 CHROMATIC_SIMPLE COLOR_GRADING VARIANT1 _FLOW_DRIFT _ADDITIONAL_LIGHTS IS_DRAWPROCEDURALINDIRECT LOD_FADE_CROSSFADE _INVERTMASK_ON _SOURCE_GBUFFER HIZ_TEXTURE_FOR_BOTH_EYES DIFFUSE_LIGHTING_ONLY _ADDITIONAL_LIGHT_SHADOWS SHADOWS_NATIVE VARIANT9 _MAIN_LIGHT_SHADOWS PIXELSNAP_ON COLOR_GRADING_HDR_2D BLIT_SINGLE_SLICE SOFTPARTICLES_ON ENABLE_COLOR_GRADING DISTORT _MAPPING_LATITUDE_LONGITUDE_LAYOUT SHOW_FEATURE_VARIANTS DISABLE_TEXTURE2D_X_ARRAY SHOW_LIGHT_CATEGORIES DIRLIGHTMAP_SEPARATE _USECUSTOMPUPIL_ON SHADOW_VERY_HIGH SMOOTHNESS_IN_ALBEDO BLOOM_LOW VIGNETTE_BLUR VARIANT0 DYNAMICLIGHTMAP_ON HEIGHTFOG_ON _INVERTGLOWMASK_ON _UVPRIM_UV1 _HEIGHTBASED_TRANSPARENCY WATER_SIMPLE _CUSTOMPUPILROTATE_ON _LIGHTMAPPING_BAKED ENABLE_EYE_ADAPTATION _DETAIL_MULX2 SINGLEPASS_VR_ENABLED STEREO_INSTANCING_ENABLED UNITY_PASS_SHADOWCASTER _SOURCE_DEPTHNORMALS __ VIGNETTE_CLASSIC _NORMALMAP_TANGENT_SPACE VARIANT13 VARIANT12 _ADDITIONAL_LIGHTS_VERTEX
UnityEditor.Rendering.HighDefinition.HDBakedReflectionSystem:Initialize()
I tried deleting some shaders to see if it would help, but it didn’t.
I even deleted every single shader in the project from the project window (I have backups. Nothing permanently destroyed). I still get the error message however.
I’ve searched for other users having the same error message, but didn’t find anything useful.
Does anybody know what’s going on? Or what potential solutions could be?