The memory could not be "written" error

I’m working on getting the exact (single) PC type that this happens on but in the meantime has anyone any idea what causes this?

I think it’s either an out of memory error or the program trying to access a part of the RAM it doesn’t have the rights to. Thoughts?

It apparently is only happening on one machine (although I’ll clarify that shortly).

It happens when the player tries to load the play level after looking at one of the other static screen levels.

Hey namesake.

Can I get you to do this instead: http://forum.unity3d.com/viewtopic.php?t=502

Since this is something that we need to take a look at and doesn’t really benefit others :slight_smile:

d.

I’ve tracked it down to a possible “Data Execution Prevention feature” in Windows.

Although there are a few other theories as well … video card memory access, antivirus, W2K or Photoshop Elements.

I will post when I’ve tracked it down.

DavidH … will try but it’s not me whose having the error. It’s the people I made this for. But will do my best.

This may clear it up … following instructions found here and here.

Will post to bugs@otee.dk.

and post #7 here

It’s this plus the W2K plus a bad video card. Also, OTEE guys, this is mentioned on the PACE website as well …

W2K does NOT have a DEP setting at all … it looks like something introduced with XP. So I’m looking into setting the graphics default setting back down a bit and also the video card issue may be at fault.

I did file a bug report via the email link, David.