The metadata for my images is 36x larger than the image files

I have some images in my game that total 8 MB.

The library/metadata folder is 288 MB.

The final build is 78 MB.

The game is a very simple counting game, but takes several minutes to load up due to the large file size.

Q1: Is it reasonable to think the metadata folder is contributing to the final file size of the build?

Q2: Can I reduce the metadata somehow?

Q3: Are there settings that can reduce the build size?

Thanks!

Using the metadata folder isn’t a good indicator since the library is just resources for Unity. Not necessarily the final build.

You can try checking your build in the console, under “editor log” (after building).

79553-editorlog.png

There are also some assets store items that make a nice display for you: