Hello everyone! I’m facing an issue where the mixer exposed parameter in Unity changes its source when I’m in play mode. This is causing unexpected behavior in my project. Has anyone encountered a similar problem, and if so, could you please provide some guidance on how to fix it? Any help would be greatly appreciated. Thank you!
This is weird, looks like a bug… can if you’re able to isolate that issue in a minimal project, I recommend you submit a bug report so we can have a look at it.