I have a pretty good habit about getting a solid 8 hours of work in most days, whether I’m feeling motivated or moopy.
But there is one thing that can really sour my mood. If I go on steam and see really low effort games that are crazy popular, that’s tough. I hesitate to name any games, but I think Unturned has been out long enough and made enough money it’s in no danger of my harming it’s reputation. But seriously, that is like a “my first unity game” game, and look how great it did.
I even tried to play it. I figured, “well maybe it’s just really fun to play.” It’s not. At all. And it’s pretty confusing too.
Well, the only thing to do is see what can be learned. Maybe because the game can run on any machine, is free to play, and has a kid friendly art style, it can reach the broadest audience possible. And then the basic survival game formula is intrinsically addictive, even if executed thoughtlessly.
I didn’t mean to make this a market analysis. I’m sure if this kind of thing bugs me, it probably bugs other people too. So what do you do when you’ve been working really hard to make sure your UI is simple and understandable? That you core game loop is full of interesting decisions? Or you spend a week making sure player input feels really good and provides satisfaction, only to see the market confirm that, no, none of that really matters. The consumers have no taste, you could be feeding them sand and they wouldn’t know the difference.