The most Insane AAA Game made in Unity has arrived in Closed Alpha

Insane how good this game looks, surprised its a Russian Company.

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Neat

Amazing how good that looks right? and just think its requirements are lower than games that look worse.

Goes to show just how optimized Unity actually is.

Best part this is the true successor to DayZ / Arma 3. Its even more realistic and runs far better

Sanctions were well before the election. LOL

The sanctions are for 24 days and are against security agencies and operatives. Calm down, your precious videogames are safe.

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That’s not necessarily true though. More demanding games may simply have fewer resources to invest into optimization before their games hit the market, may have developers with less knowledge of the engine they chose, etc.

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But surely Unity has to be a generally speaking well optimized Engine?

I mean looking at escape from tarkov and how low its requirements are compared to other games I mean the map is huge in this game and incredibly detailed. But at the same time not to big, games like DayZ and Arma 3 have maps the size of real Islands in the Caribbean but they are largely running through nothing

I… I don’t think it looks that great…

I mean, obviously the devs put in a lot of work and it shows and I wish them good luck, but I don’t think it looks that amazing.

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You’re comparing apples to oranges. From what little information is available on the website Escape from Tarkov is an almost entirely static world. Contrast this to DayZ which allows you to create your own bases from the resources in the world. A static world will naturally be able to make use of optimizations that a dynamic world won’t.

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lol no.

It shows that the devs hit a sweet spot and did the best they could. Assuming it’s 5.4 or so, I’m not sure the high end would ever be mistaken for highly optimised.

5.6+ is the beginning of proper speed. In fact Unity’s been working hard on it, but it’s very unlikely this game was able to so far make heavy use of Unity’s recent changes.

Also keep politics out of forums, period. Chinese, Russian, Arabic, anything is welcome here in the developer community. Just not the dividing lines known as politics.

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I’ve been watching this game for a while… it looks great!

I don’t see politics stopping these guys, they are putting a ton of polish in this, and I hope to play it soon :slight_smile:

I hope they are going to give a talk at a future Unite, telling us what problems they ran into and how they fixed them. Also curious whether they have source-code license to adapt Unity to their specific needs.

No.

They need to have good programmers that can squeeze every possible shred of performance out of unity.

A fact that is changing over time. Unity much better understands how important optimisations are, I’m just saying blanket statements like Unity must already be super fast and we’re all stupid is flat out wrong :wink:

Case in point, I just moved my little side game (a retro thing devved over the holiday season) to 5.6 and there’s some really fun optimisations in that. Also things like being able to get contact points for a collider isn’t an optimisation of the engine but an EXPOSURE of the engine.

One of Unity’s key problems is that we have to do inefficient code because things are not exposed without source license. We don’t need source license if all these little changes are made. Unity’s been too idiot-centric for far too long, for no purpose. You can have both, particularly on the scripting side.

Again though, Unity knows all this. They just have to do it :slight_smile:

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I’m actually fairly surprised I haven’t seen this project yet! Thanks for sharing, it looks like they are doing some awesome work.

Regarding optimization and performance, there have been a lot of creative ways that dev’s create tools and workarounds to work towards better performance. Recently Playdead shared with Unite attendees how they achieved great performance with INSIDE, you can watch it here if you’re curious.

@ Please also remember we don’t want to see political discussion on the forums! Forum Rules.

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Oh wow, I’m definitely checking out that video, after Fran Bow limbo is my fav game shame I don’t have a windows machine to play inside… I heard playdead won the golden cube as well.

By having access to source?

:wink:

Thats like saying Arma 3 doesn’t look good or GTA 5 doesn’t look good or Tom Clancy’s The Division doesn’t look good.

They all look stunning for their size, they are all AAA games, Arma 3 being an exception but its an old game and largely a military sandbox designed around shooting real life guns and tons of modding on steam workshop.

This image best explains it all, Tarkov is several times larger than Battlefield’s map which are in itself already massive. Infact its somewhere like 13 times the size of Battlefield’s map. So believe it or not this game is stunning especially for the low requirements this is the only next gen AAA game so far that still supports video cards with 1GB VRAM I am impressed.

There is also the obvious fact that this game is like real life, the guns have real life physics and realism, appears to be even more real than Arma 3.

This is the most important image in the world not kidding

Yeah the actual size of this game’s map is another spectacular achievement, a lot of times people forget the quality of graphics is relative to the actual size of the map that is loaded, which is why GTA 5 doesn’t look anywhere near as good as Tom Clancy’s The Division even though they are 300 million dollar budgeted games or what have you.

I posted a map above this post, that highlights just how big this Escape from Tarkov map actually is, I am pretty sure this is probably the largest map being developed on Unity Engine.

Then there is the best part, this game is designed to compete with Arma for realism in weapons. The attention to detail and physics in weapons are crazy good not to mention animation these guys are incredible.

No. It’s not the same in the slightest. There is a big difference between the opinion of a gamer and the opinion of a game developer. Game developers, especially those that are frequently working on the graphics of games, can usually tell you why the game doesn’t look good by citing problems with lighting, shadows, post processing, and so on.

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