It’s from 2012 but I thought it was a good or interesting article perhaps abit sobering. So the guy made a lot of money by making a mine raft clone with zombies
You have to consider minecraft probably wasn’t on xbox during that time and now it is, his sales are rock bottom. Don’t try this at home, kids.
I have an article from the same guy from this year. It tells a far more interesting and detailed story.
http://www.gamasutra.com/blogs/ThomasSteinke/20130202/185921/
What is the ballpark cost for a Unity xbox license? I imagine it must be expensive or they would list it alongside the Pro prices for all the other platforms.
Seems odd that Xbox is getting more Indie friendly with their own channel but you need a super expensive Unity license to develop for it, even if you are making a $1 title and not the next GTA.
You can’t do XBIG in Unity. As for Any other titles, it’s roughly 40,000USD. You may get the Unity license free as a licensed dev, that’s how it is with all upcoming consoles. This is packaged with the dev kits.
Not sure exact pricing but XBIG registration is or was 100 dollars a year. But they have discontinued further development with XNA.
Things are getting cheaper though for everyone, and more open as the future unfolds.
Ah ok thank you for the clarification. That’s too bad as it seems like it would be quite fun to be able to port pet projects to the “big screen” in the living room.
There’s always the OUYA if you’re into that.
Not worth the time or effort.
They didn’t say anything about money though… if they want their game on a TV then the Ouya is the way to go, just don’t expect to become rich from it.
Don’t expect to make any money from it. Expect it to actually lose the equivalent of how much money you could have made looking in to porting to any other platform. The Ouya is a money pit with likely less than 100,000 activated consoles in the wild.
nice thread
too bad about xna
i really liked it when it started