Hi guys
I’m new to coding and unity, and i can’t seem to find a solution to this problem by searching the web
My code is this:
using UnityEngine;
using System.Collections;
public class Pump : MonoBehaviour {
// Use this for initialization
void Start () {
GameObject wheel = GameObject.Find("Wheel1");
WheelControl wheelcontrol = wheel.GetComponent<WheelControl>();
wheelcontrol.wheeltouch=0;
}
// Update is called once per frame
void Update () {
if(wheelcontrol.wheeltouch==1){ // <---- the problem. Neither wheel control or wheel touch exist in the current context
if (Input.GetKey ("space"))
rigidbody2D.AddForce(Vector2.up * -10);
if (Input.GetKeyUp ("space"))
rigidbody2D.AddForce(Vector2.up * 2000);
}
}
}
This is my other code:
using UnityEngine;
using System.Collections;
public class WheelControl : MonoBehaviour {
public float wheeltouch = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKey("down"))
rigidbody2D.AddTorque(200,0);
//transform.Rotate(0, 0, 100);}
}
void OnCollisionEnter2D(Collision2D collision) {
if (collision.gameObject.tag == "Finish"){
wheeltouch=1;
}
}
void OnCollisionExit2D(Collision2D collisionInfo) {
if (collisionInfo.gameObject.tag == "Finish"){
wheeltouch=0;
}
}
}
Thanks in advance :-)))