The name does not exist in the current context

I am new to unity as well as c# and heres a problem im getting from a long time. here is my code and there some problem with ‘CameraTurn’

using UnityEngine;
using System;
using System.Collections;

[RequireComponent(typeof(Animator))]

public class Charanim : MonoBehaviour {
	
	
	[SerializeField] 
	private Animator animator;
	[SerializeField]
	private float DirectionDampTime = .25f;
	
	private float speed = 0.0f;
	private float h = 0.0f;
	private float v = 0.0f;
	public float ColliderHeight = 0.0f;
	public float smoothTime = 0.3F;
	private bool run = false;
	private bool jump = false;
	private bool IsGrounded = true;
	private bool ButtonPress = false;
	public ButtonTurn ButtonTurn;
	public CameraTurn CameraTurn=null;
	public float jumpHeight = 3000.0f;
	CapsuleCollider capsule;
	
	// Use this for initialization
	void Start () 
	{
	ButtonTurn = GetComponent<ButtonTurn>();
	CameraTurn = GetComponent<CameraTurn>();
	animator = GetComponent<Animator>();
	capsule = GetComponent<CapsuleCollider>();
	//box = GetComponent<BoxCollider>();

		run = false;	
		if(animator.layerCount >= 2)
		{
			animator.SetLayerWeight(1, 1);
		}
	}

	void OnCollisionEnter(Collision collider)
	{
		IsGrounded = true;
		print ("grounded");
	}


	// Update is called once per frame
	void Update () {

		if(animator)
		{
		h = Input.GetAxis("Horizontal");
		speed = Input.GetAxis("Vertical");
		
		

		CheckButton ();
		CheckRun ();
		CheckJump ();

	if ((h>=.1)||(h<=-.1))
			{

				transform.Rotate(0,(h*2),0);
			}
	
	

	animator.SetFloat("speed", speed);
	animator.SetFloat("direction", h, DirectionDampTime, Time.deltaTime);
		
	}
}

public void CheckButton()

{

	if ((speed>=.1)||(h>=.1)||(h<=-.1))
	{
		animator.SetBool("directionPress", true);
			ButtonPress = true;
			CameraTurn.enabled = true;
			ButtonTurn.enabled = false;
		
	}
	else
	{
		animator.SetBool("directionPress", false);
			ButtonPress = false;
			CameraTurn.enabled = false;
			ButtonTurn.enabled = true;
	}
}

public void CheckRun()
{
		if (Input.GetKey (KeyCode.LeftShift))
			run = true;
		else
			run = false;

	
		if (run == true)
		{

			animator.SetBool("RunCheck", true);
		}
		if (run == false)
		{

			animator.SetBool("RunCheck", false);
		}
}
public void CheckJump()
	{
		if (Input.GetKey(KeyCode.Space))
		{
			jump = true;
		}
		else
			jump = false;

		
		if (jump == true)
		{


			animator.SetBool("jump", true);
			if(capsule)
			{

				StartCoroutine("JumpCollider");

			}
		}
		else //if (jump == false)
		{

			animator.SetBool("jump", false);

		}
	}
//IEnumerator JumpCollider()
	//{

		//yield return new WaitForSeconds(0.5f);
		//capsule.height = 2;
		//capsule.center = new Vector3(0.0f, 4.0f,0.0f);

		//rigidbody.AddForce(0,jumpHeight,0);
	

		//yield return new WaitForSeconds(0.3f);
		//capsule.height = 6;
		//capsule.center = new Vector3(0.0f, 2.9f,0.0f);
	//}

}

Make sure you’re camera is called “CameraTurn”. And check through code to see if all caps match.

If what you posted in your second comment is the CameraTurn scrip, the problem is that you are mixing unity script and C#. You can’t use a Unity script class in a c# scipt just like that. It would make things a lot easier if you’d just stick with either language, but if you can’t, check this

Put the actual error or highlight the error here rather than posting the whole script so that other member get the idea about the error and solve for u