TTA_Coord.cs(12,15): error CS0103: The name `gameObject’ does not exist in the current context
Please help me make this disappear. I have looked this up and have not been able to apply the solutions to my code sucessfully. I am working on a unique project and I need a script attached to a sprite that references a non Mono behaviour scripts “X Y and Z” integers. Here is the script (walker) thats supposed to do the referencing.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Walker : MonoBehaviour {
//Storing the reference to RagePixelSprite -component
private IRagePixel ragePixel;
//enum for character state
public enum WalkingState {Standing=0, WalkRight, WalkLeft};
public WalkingState state = WalkingState.Standing;
//walking speed (pixels per second)
GameObject coordPosit;
void Start () {
ragePixel = GetComponent<RagePixelSprite>();
coordPosit= GameObject.Find("TTA_Coord").GetComponent<TTA_Coord> ();
}
void Update () {
TTA_Coord coordPos = coordPosit.GetComponent<TTA_Coord>();
//Check the keyboard state and set the character state accordingly
if (coordPos.x == 5 && coordPos.y == 5 && coordPos.z == 0)
{
state = WalkingState.WalkLeft;
}
else if (coordPos.x == 5 && coordPos.y == 6 && coordPos.z == 0)
{
state = WalkingState.WalkRight;
}
else
{
state = WalkingState.Standing;
}
switch (state)
{
case(WalkingState.Standing):
ragePixel.SetSprite("Dripper", 0);
//Reset the horizontal flip for clarity
ragePixel.SetHorizontalFlip(false);
ragePixel.PlayNamedAnimation("drip", false);
break;
case (WalkingState.WalkLeft):
ragePixel.SetSprite("Dripper", 0);
//Flip horizontally. Our animation is drawn to walk right.
ragePixel.SetHorizontalFlip(true);
//PlayAnimation with forceRestart=false. If the WALK animation is already running, doesn't do anything. Otherwise restarts.
ragePixel.PlayNamedAnimation("drip", false);
//Move direction. X grows right so left is -1.
break;
case (WalkingState.WalkRight):
ragePixel.SetSprite("Barred", 0);
//Not flipping horizontally. Our animation is drawn to walk right.
ragePixel.SetHorizontalFlip(false);
//PlayAnimation with forceRestart=false. If the WALK animation is already running, doesn't do anything. Otherwise restarts.
ragePixel.PlayNamedAnimation("there", false);
//Move direction. X grows right so left is +1.
break;
}
//Move the sprite into moveDirection at walkingSpeed pixels/sec
}
}
And here’s the script (TTA_Coord) thats supposed to be referenced…
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TTA_Coord
{
void Start () {
fbs = gameObject.AddComponent<Walker>();
}
public Walker fbs;
public int x = 0;
public int y = 0;
public int z = 0;
public override string ToString ()
{
return x + "," + y + "," + z;
}
public TTA_Coord(){}
public TTA_Coord(int x, int y, int z){
this.x = x;
this.y = y;
this.z = z;
}
public bool IsValid(){
return (this.x >= 0 && this.y >= 0 && this.z >= 0);
}
public TTA_Coord(TTA_Coord source, TTA_CommandType command){
if(source == null){
return;
}
this.x = source.x;
this.y = source.y;
this.z = source.z;
switch(command){
case TTA_CommandType.North:{
this.y -= 1;
break;
}
case TTA_CommandType.South:{
this.y += 1;
break;
}
case TTA_CommandType.East:{
this.x +=1;
break;
}
case TTA_CommandType.West:{
this.x -=1;
break;
}
case TTA_CommandType.Up:{
this.z += 1;
break;
}
case TTA_CommandType.Down:{
this.z -=1;
break;
}
}
}
public TTA_Coord(TTA_Coord source){
if(source == null){
return;
}
this.x = source.x;
this.y = source.y;
this.z = source.z;
}
public override bool Equals (object obj)
{
if(!(obj is TTA_Coord)){
return false;
}
TTA_Coord comp = (TTA_Coord)obj;
if(comp.x == x &&
comp.y == y &&
comp.z == z){
return true;
}
return false;
}
public override int GetHashCode ()
{
return x + (10*y) + (100*z);
}
}
Any help would be gladly appreciated. Thanks bunches. --TheIronHobo