The name 'HighScoreList' does not exist in the current context

Hi guys,

So I’m trying to pull playername and count from a file, and save them into a variable for high scores…

I dont understand why this error is happening though. At all.

Code:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;

public class highscores : MonoBehaviour {

public int[] HighScoreList;
public string[] HighScoreListNames;
public int score;

public Text HighScore0;
public Text HighScore1;
public Text HighScore2;
public Text HighScore3;
public Text HighScore4;

void Awake()
{
	HighScoreList = new int [5];
	HighScoreList [0] = 0;
	HighScoreList [1] = 0;
	HighScoreList [2] = 0;
	HighScoreList [3] = 0;
	HighScoreList [4] = 0;

	HighScoreListNames = new string [5];
	HighScoreListNames [0] = "";
	HighScoreListNames [1] = "";
	HighScoreListNames [2] = "";
	HighScoreListNames [3] = "";
	HighScoreListNames [4] = "";
}
void GetScore () 
{
	string[] currentscore = System.IO.File.ReadAllLines (@"C:\Users\Plum\Desktop\Pixel Ninjav3.3\Assets\leaderboard.txt");
	score = Convert.ToInt32(currentscore[1]);
	if (score >= HighScoreList[0])
	{
		HighscoreList[4] = HighScoreList[3];
		HighscoreList[3] = HighScoreList[2];
		HighscoreList[2] = HighScoreList[1];
		HighscoreList[1] = HighScoreList[0];
		HighscoreList[0] = score;

		HighScoreListNames[4] = HighScoreListNames[3];
		HighScoreListNames[3] = HighScoreListNames[2];
		HighScoreListNames[2] = HighScoreListNames[1];
		HighScoreListNames[1] = HighScoreListNames[0];
		HighScoreListNames[0] = currentscore[0];
	}
	else if (score >= HighScoreList[1])
	{
		HighscoreList[4] = HighScoreList[3];
		HighscoreList[3] = HighScoreList[2];
		HighscoreList[2] = HighScoreList[1];
		HighscoreList[1] = score;

		HighScoreListNames[4] = HighScoreListNames[3];
		HighScoreListNames[3] = HighScoreListNames[2];
		HighScoreListNames[2] = HighScoreListNames[1];
		HighScoreListNames[1] = currentscore[0];
	}
	else if (score >= HighScoreList[2])
	{
		HighscoreList[4] = HighScoreList[3];
		HighscoreList[3] = HighScoreList[2];
		HighscoreList[2] = score;

		HighScoreListNames[4] = HighScoreListNames[3];
		HighScoreListNames[3] = HighScoreListNames[2];
		HighScoreListNames[2] = currentscore[0];
	}
	else if (score >= HighScoreList[3])
	{
		HighscoreList[4] = HighScoreList[3];
		HighscoreList[3] = score;

		HighScoreListNames[4] = HighScoreListNames[3];
		HighScoreListNames[3] = currentscore[0];
	}
	else if (score >= HighScoreList[4])
	{
		HighscoreList[4] = score;

		HighScoreListNames [4] = currentscore[0];
	}
		
}

}

The errors are happening under the if and else if statements.

You haven’t capitalised it in the if statements.