The name 'OperatorUtility' does not exist in the currently context

return method.IsSpecialName && OperatorUtility.operatorNames.ContainsKey(method.Name);
        }

        public static bool IsUserDefinedConversion(this MethodInfo method)
        {
            return method.IsSpecialName && (method.Name == "op_Implicit" || method.Name == "op_Explicit");
        }

        /// <remarks>This may return an open-constructed method as well.</remarks>
        public static MethodInfo MakeGenericMethodVia(this MethodInfo openConstructedMethod, params Type[] closedConstructedParameterTypes)
        {
            Ensure.That(nameof(openConstructedMethod)).IsNotNull(openConstructedMethod);
            Ensure.That(nameof(closedConstructedParameterTypes)).IsNotNull(closedConstructedParameterTypes);

            if (!openConstructedMethod.ContainsGenericParameters)
            {
                // The method contains no generic parameters,
                // it is by definition already resolved.

What’s wrong with the code?
plz check the Attached Files


Don’t double post.

There’s an issue with your Visual Scripting package. It’s nothing something you can fix yourself (or should be). Try uninstall and reinstall the package, or a clear of your project’s library cache.

All of cache?

wtf I just deleted MemberUtility.cs file then this happened



I don’t want to be game developer now.

Well you decided to do neither of my suggestions. You should absolutely not be deleting files out of packages.

Hey I tried to uninstall and reinstall the package and it didn’t work and I restored MemberUtility.cs file

Not this package

8711715--1177287--스크린샷_20230107_122653.png

So which cache should I clear?

I tried to delete all of cache before but it didn’t work

I understand now u mean Visual Scripting package

I don’t know the location of file

It could be easy check the screenshot

okay I found the file probably this?

8711766--1177311--스크린샷_20230107_124753.png

Never work but ima try to find another ways help me

Use the package manager: Unity - Manual: Package Manager window

99% of the time you should be manipulating files in Unity directly, not outside of it. You’ll just make things worse otherwise.

Okay I will

WHAT THE BUG FIXED YEAH WE DID IT YOU ARE SMART GUY

Now I can make game
thank you so much :slight_smile: