The name `tranform' does not exist in the current context

Having a problem…

Code:

using UnityEngine;
using System.Collections;
public class NetworkCharacter : MonoBehaviour {

	void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) {
		if (stream.isWriting) {
			// This is OUR player

			stream.SendNext(tranform.position);
			stream.SendNext(tranform.rotation);

		} else {
			// And this is someone else's player

			transform.position = (Vector3)stream.ReceiveNext();
			transform.rotation = (Quaternion)stream.ReceiveNext();
		}
	}

}

Errors:

Assets/_SCRIPTS/NetworkCharacter.cs(9,41): error CS0103: The name `tranform' does not exist in the current context
Assets/_SCRIPTS/NetworkCharacter.cs(10,41): error CS0103: The name `tranform' does not exist in the current context

Which is in “//This is OUR player”
Script is included in my Player prefab.

It is ‘transform’ and not ‘tranform’.

Its just a spelling mistake.

Look at your code. You’re written “tranform” instead of “transform”. The variable has an ‘s’, there. That’s what the compiler is trying to tell you. It can’t recognize “tranform” as a variable name, because it doesn’t exist.