Using Unity 2020.2.2f1 with InputSystem 1.0.2 and nothing works.
- Add “Player Input” component to an empty object.
- Click on “Create Actions…” and a file is created.
- Select the created file and click on the “Edit asset” button in the inspector.
- Control schemes window comes up - trying to add bindings and the only thing that comes up reads “” and it is not editable or anything. In the output window there are errors:
NotImplementedException: The method or operation is not implemented.
UnityEngine.InputSystem.Utilities.PrimitiveValue.FromString (System.String value) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Utilities/PrimitiveValue.cs:407)
UnityEngine.InputSystem.Utilities.NamedValue.ParseParameter (System.String parameterString, System.Int32& index) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Utilities/NamedValue.cs:157)
UnityEngine.InputSystem.Utilities.NamedValue.ParseMultiple (System.String parameterString) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Utilities/NamedValue.cs:98)
UnityEngine.InputSystem.Layouts.InputControlLayout+Builder+ControlBuilder.WithParameters (System.String parameters) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Controls/InputControlLayout.cs:684)
UnityEngine.InputSystem.HID.HID+HIDLayoutBuilder.Build () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Plugins/HID/HID.cs:382)
UnityEngine.InputSystem.HID.HID+<>c__DisplayClass12_0.b__0 () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Plugins/HID/HID.cs:192)
UnityEngine.InputSystem.Layouts.InputControlLayout+Collection.TryLoadLayoutInternal (UnityEngine.InputSystem.Utilities.InternedString name) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Controls/InputControlLayout.cs:1836)
UnityEngine.InputSystem.Layouts.InputControlLayout+Collection.TryLoadLayout (UnityEngine.InputSystem.Utilities.InternedString name, System.Collections.Generic.Dictionary2[TKey,TValue] table) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Controls/InputControlLayout.cs:1851) UnityEngine.InputSystem.Layouts.InputControlLayout+Cache.FindOrLoadLayout (System.String name, System.Boolean throwIfNotFound) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Controls/InputControlLayout.cs:2113) UnityEngine.InputSystem.Editor.EditorInputControlLayoutCache.Refresh () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/EditorInputControlLayoutCache.cs:250) UnityEngine.InputSystem.Editor.EditorInputControlLayoutCache.TryGetLayout (System.String layoutName) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/EditorInputControlLayoutCache.cs:82) UnityEngine.InputSystem.Editor.EditorInputControlLayoutCache.GetValueType (System.String layoutName) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/EditorInputControlLayoutCache.cs:92) UnityEngine.InputSystem.Editor.Lists.NameAndParameterListView..ctor (UnityEditor.SerializedProperty property, System.Action applyAction, System.String expectedControlLayout, UnityEngine.InputSystem.Utilities.TypeTable listOptions, System.Func2[T,TResult] getValueType, System.String itemName) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/NameAndParameterListView.cs:34)
UnityEngine.InputSystem.Editor.Lists.ProcessorsListView…ctor (UnityEditor.SerializedProperty property, System.Action applyAction, System.String expectedControlLayout) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/NameAndParameterListView.cs:213)
UnityEngine.InputSystem.Editor.PropertiesViewBase.UpdateProcessors (System.String expectedControlLayout) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/PropertiesViewBase.cs:33)
UnityEngine.InputSystem.Editor.PropertiesViewBase…ctor (System.String label, UnityEditor.SerializedProperty bindingOrAction, System.Action1[T] onChange, System.String expectedControlLayout) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/PropertiesViewBase.cs:25) UnityEngine.InputSystem.Editor.InputBindingPropertiesView..ctor (UnityEditor.SerializedProperty bindingProperty, System.Action1[T] onChange, UnityEngine.InputSystem.Editor.InputControlPickerState controlPickerState, System.String expectedControlLayout, UnityEngine.InputSystem.Utilities.ReadOnlyArray1[TValue] controlSchemes, System.Collections.Generic.IEnumerable1[T] controlPathsToMatch) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputBindingPropertiesView.cs:33)
UnityEngine.InputSystem.Editor.InputActionEditorWindow.LoadPropertiesForSelection () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:521)
UnityEngine.InputSystem.Editor.InputActionEditorWindow.OnActionTreeSelectionChanged () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:471)
UnityEngine.InputSystem.Editor.InputActionTreeView.SelectionChanged (System.Collections.Generic.IList1[T] selectedIds) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:363) UnityEditor.IMGUI.Controls.TreeViewController.NotifyListenersThatSelectionChanged () (at <433cbae83977409887e43d50043210d2>:0) UnityEditor.IMGUI.Controls.TreeView.SetSelection (System.Collections.Generic.IList1[T] selectedIDs, UnityEditor.IMGUI.Controls.TreeViewSelectionOptions options) (at <433cbae83977409887e43d50043210d2>:0)
UnityEngine.InputSystem.Editor.InputActionTreeView.SelectItem (UnityEngine.InputSystem.Editor.ActionTreeItemBase item, System.Boolean additive) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:300)
UnityEngine.InputSystem.Editor.InputActionTreeView.SelectItemAndBeginRename (UnityEditor.SerializedProperty property) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:1065)
UnityEngine.InputSystem.Editor.InputActionTreeView.OnNewItemAdded (UnityEditor.SerializedProperty property) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:1051)
UnityEngine.InputSystem.Editor.InputActionTreeView.AddNewBinding (UnityEditor.SerializedProperty actionProperty, UnityEditor.SerializedProperty actionMapProperty) (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:1028)
UnityEngine.InputSystem.Editor.InputActionTreeView+<>c__DisplayClass67_0.b__0 () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Editor/AssetEditor/InputActionTreeView.cs:920)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[ ] options, System.Int32 selected) (at <433cbae83977409887e43d50043210d2>:0)