the object of a Network.Instantiate transform

When you use the Network.Instantiate function, it returns a transform node, correct? How to you get access to the object of that transform node?

I’m trying to make a two-player online game where the two players’ objects spawn when the players connect. How do I access their objects so I can modify their properties?

232829–8340–$spawnscript_162.js (1.75 KB)

all monobehaviours hold the reference to their root game object in .gameObject

Thanx. I was just having difficulty understanding the relationship between Transforms and transforms and GameObjects and gameObjects, but you gave me a push in the right direction and it help solve my issues.