The object picker in the inspector lists all object of a specific type, in this case my custom glyph data assets. But Object.FindObjectsOfTypeIncludingAssets will not (I think it will only find those that are loaded already).
I have all these in the folder:
But FindObjectsOfTypeIncludingAssets only finds 5 of them.
But the object picker lists them all.
Even after closing the object picker, FindObjectsOfTypeIncludingAssets still only finds the same 5, so they weren’t loaded by the object picker - or if they were they were destroyed afterwards.
How did they all get found and listed by the object picker? Why can’t FindObjectsOfTypeIncludingAssets work the same? Or why can’t be have a new method which finds them all like the object picker does?