Okay, so I’m really not sure exactly what I’m doing wrong here. I’ll be providing images and code

Alright, so now that that’s out of the way, here’s the error code:
he object Player(Clone) must be a prefab in the project view.
UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32)
GameServer:JoinGame(Boolean, NetworkPlayer) (at Assets/_Scripts/Networking/RPC/GameServer.cs:67)
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
This error reflects the following line of code:
PlayerObject = (GameObject)Network.Instantiate (PlayerObject, new Vector3 (55f, 1.1f, 40f), new Quaternion (0f, 0f, 0f, 0f), FFA);
Which sets the PlayerObject to None (Game Object)
What’s even more confusing is that the Player prefab is actually instantiated inside of the game, but I can’t reference from it using GetComponent, because the PlayerObject is set to null.