hey, Im having this error what it should do its when the tree gets removed/destroyed it show spawn Logs and coconuts near the tree i have those prefabs in a folder.
When i Chop down a Tree, when it get removed it should appear logs and coconuts but it dont and it does this error
private void Start()
{
thisTree = transform.parent.gameObject;
}
private void Update()
{
if(treeHealth <= 0 && isFallen == false)
{
Rigidbody rb = thisTree.AddComponent<Rigidbody>();
rb.isKinematic = false;
rb.useGravity = true;
rb.AddForce(Vector3.forward, ForceMode.Impulse);
StartCoroutine(destroyTree());
isFallen = true;
}
}
private IEnumerator destroyTree()
{
yield return new WaitForSeconds(5);
Destroy(thisTree);
Vector3 position = new Vector3(Random.Range(-1.0f, 1.0f), 0, Random.Range(-1.0f, 1.0f));
Instantiate(Log, thisTree.transform.position + new Vector3(0,0,0) + position, Quaternion.identity);
Instantiate(Log, thisTree.transform.position + new Vector3(2,2,0) + position, Quaternion.identity);
Instantiate(Log, thisTree.transform.position + new Vector3(5,5,0) + position, Quaternion.identity);
Instantiate(Coconut, thisTree.transform.position + new Vector3(0,0,0) + position, Quaternion.identity);
Instantiate(Coconut, thisTree.transform.position + new Vector3(2,2,0) + position, Quaternion.identity);
Instantiate(Coconut, thisTree.transform.position + new Vector3(5,5,0) + position, Quaternion.identity);
}
}
Thank you