The objects occurs stretched when camera is rotated

Hi I have a camera in my scene with FOV of 130 and others being kept default.

My condition here is that I am creating a room dynamically from user inputs and placing doors and windows onto it , after placing objects into the room and when I rotate the camera, the objects I have placed looks stretched.

Is there any solution for solving this problem?


First half is the view from front position, second half of the image is from a side pose after rotating the camera.