I’m looking to see whether or not anyone has a resolution to this problem.
I’ve got a fairly simple project right now - a character object generates in a runtime-generated room that contains tiled walls. Walls are essentially straight line tiles. Everything is lined up properly code-wise, and I’m letting unity auto-generate the PolygonCollider2D component on everything. It seems to set everything up perfectly.
However, if I run the character (using velocity) along the wall, it will occasionally catch on the corner intersection between the two bits of wall, causing it to bounce away.
Has any solution to this corner intersection problem been found? It’s frustrating as all heck.