I’m using Cyber Monsters 2 asset and found some weird stuff. If I delete idle animation or move it away, the other animations stop working and the monster stays in T-pose. When I check the animator, active animations are marked as playing but the actual animation is not played. What could be the reason?
The prefab in the asset had an animator component with the avatar from idle animation. When I re-assigned another avatar, things started to work again.