The Other Brothers (TOB) Public Demo

Hello friends of TOB and lovers of Pixel-Art!

As you may know we released a closed beta demo of TOB a little while ago. It was received with great joy and people from all over the world had a blast. Now you can take the beta for a spin yourself if you haven’t been able to before! Please download the TOB Beta Demo from here:

http://www.tobgame.com/forum/viewtopic.php?f=10&t=23

Enjoy!

Thomas P.

This is awesome :smile:

Still not past first level yet though :smile: been a while since i played a game of this style :smile:

It is only one level to play (which should take anywhere from 3 to 5 minutes). Also, it may not be all that easy (by design) to get through it. We like a fair challenge :slight_smile:

Thomas P.

I love challenges, I can’t believe how much this has progressed, really loving the style man. When will the full game be released?

Well we would hope that we can have Version 1.0 out within 3 months. Glad you like it!! Makes us happy to hear that people like what we do.

For sure mate, Can’t wait to see more. Just brings back so many good memories :smile:

Finally got to play it (never got my beta link sent to me when I contributed… although I didn’t follow up on it). Graphics and atmosphere are great, everything is bouncing and moving and fading and spinning and the characters have a lot of … ahh character :slight_smile:

On the other hand I found the controls sluggish and the collision detection on the platforms quite bad (not just a few pixels out, I could stand completely off the edge of a platform without falling, see below). I think you’ll have to tighten this stuff up, a platformer without precision platforming can be pretty frustrating.

1100962--41360--$Standing.png

Thanks for playing! Controls are often a matter of taste. In our case we feel they are very solid. As for pixel perfect collision, I was and never will be a fan of that. There should be a margin for error and that’s what we have. Again, matter of personal preference.

I think this looks great, controls really nicely, and sounds awesome (especially the music). The one critique that I’d have was that it wasn’t clear what I could and couldn’t jump onto. In particular, the boxes that say “Up” - my brain immediately said “Oh, that’s where I’m supposed to jump up”…

I think it’s going to be a fantastic game though. Really looking forward to the finished product.

Hey there SteveJ,

Thanks for playing and your kind words! Glad you like the style and gameplay! We will have a few more indications as to “where you can go” in the future. However, players are also encouraged to explore as there is usually more than one way to go about finishing the level. Happy to hear that you like the music. Dave Dexter really did an awesome job! Couldn’t be happier!

Thomas P.

Really good job Thomas and Hippo

I agree with this 100%.

Thanks as well Democre and KheltonHeadley

I’m not saying pixel perfect collisions are necessary, but to be able to stand many pixels out in to the thin air seems like a little too much leeway (not sure why attachment didn’t work last time):

1100962--41360--$Standing.png

It’s too much by far! thanks for the spot :slight_smile:

Check out Indie Statik’s review!

Thomas P.

Great game!