The OVRCameraRig's Y position changes after entering Play mode, despite being set beforehand.


I’m a beginner in Unity and currently using the Meta Interaction SDK. My floor is a terrain with a terrain collider, and I’ve adjusted it to the floor level. However, when I press the Play mode button, my position behaves unpredictably. Sometimes, I start too high; other times, I’m at the correct height. After teleporting, my Y-axis position often turns negative.

If I start Play mode too high, teleporting causes my body to sink halfway into the terrain. If I start Play mode at the correct height, teleporting causes my entire body to sink. I’m unsure what mistake I might have made.