I’m working on a multiplayer vr app for quest 2.
Sometimes after a while after the application starts, the NetworkBehaviour components that are on the player object start flooding the console with errors: “Only the owner can invoke a ServerRPC that requires ownership!”
However, it is the owner that tries to call these requests.
In this case, the character completely freezes, i.e. no network data is transmitted over it anymore.
I would appreciate your help in solving this problem!
Unity version: 2021.3.16.f1
Netcode version: 1.1.0
Unity Transport version: 1.3.1