The Parallax Problem in VR

I am using the XR Interaction Toolkit and XR Simulation to simulate VR (since I don’t have VR equipment). How can I properly simulate the left and right eyes? Currently, I am using two cameras to simulate, but it doesn’t seem to achieve the effect I want.

Typically you don’t decouple the eyes from each other when rendering in VR. One Camera will render to both eyes in the HMD.

Are you trying to do something advanced by chance, like control the rotation of each eye independently? If not, and you’re just trying to make sure that it will work in VR, the XR Interaction Toolkit does a lot of that heavy lifting for you. Just make sure you have an XR Rig, make a build, and you’re good to go!