The periodic delay that suddenly drops from 300 frames to 30 frames

Hi All
I was just writing a PlayerController script in a simple blank scene, but as I moved around, the periodic latency suddenly dropped from 300 frames to 30 frames, and I wondered what was causing it

Below is a screenshot of the runtime from the Profiler and urp report, I don’t know if it was caused by it

URP_REPORT:
UPR - Unity专业性能优化工具

Editor version :2022.3.20f1

Uh, that’s odd looking. Did you check Timeline view to see what else might’ve gone on on other threads? Maybe Garbage Collection was triggered on a thread and did it’s StopTheWorld GC thing