The possibility of this!

Legend of Mir 2

This is a old game which is currently seeing closure and i am looking at buying the rights and re developing it into unity so it has more platforms to be developed on. The game is a semi popular mmorpg which has been around nearly 10years. I find the game extremely addictive and i want to know how easy it would be to get into unity and if it is possible.

The graphics are made up of .jpegs or .bitmaps all changeable but each movement of a monster is a seperate image abit like a moving flick book take alook below:

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The game controls use F1-F8 as magic skill / special movement triggers F9-F10 is character info / inventory shortcuts. to move the character you simply hold down left mouse button to walk and guide the character around, and the right mouse button held down makes the character run, and guide with the mouse.

This is what the terrain/sceneary looks like:

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Also that is the basic GUI there all the images are premade. would just need implementing here are a few videos so you can see game play:

What i want to know is, how difficult would it be to implement it into unity who would be intereste in working on implmenting this with me, and if so there is alot or pennies involved.

Since all of the art is essentially there already, it would be mostly scripting. It honestly wouldn’t be that hard. If you were able to obtain the source code with the buy-out, then it would be much easier, albeit tedious, to find the exact placements of game entities, event triggers, etc…

I already have the source code it is written in Delphi. Anybody intrested in working on this if so drop me a pm and ill talk cash with you.

That so looks like diablo 2, from the picture.

yerh it does ill have to agree there :slight_smile: but yes it is a very good game very addictive please keep me posted if your interested in this project

Even with the source code in Delphi, any game of proper polish and magnitude will take well over a year to complete, especially if you have a small team. It is not trivial to have a working isometric system made no matter which game engine you are working in. Given Unity’s 3D nature, there may be some benefits available but also drawbacks (especially since it appears these assets are all 2D textures).

I wouldn’t let any “not that hard” comments fool you. The scope of this project looks like it will take a long time and cost a lot of money to develop.

Yeap. It def will take some time. Because this isn’t exactly porting. This is more like recoding the game with some reference to the delphi source codes. As the delphi source also contains codes for their custom engine some things might not work just by copying what they do in the game. However i think if you bought the rights of the game, or perhaps seek some permission from the original game creators. Why not make a sequel or something. I am thinking instead of making something that already has been done, only now on Unity which gives it no special benefits. Since it is not utilizing the 3d tech. And you are using their sprites. I will say make something different.

Yes, well that’s a possibility i don’t want everything coded in i just want the basic player scenario with an AI system in just because i want to see the game be multi platformed but which ever coder takes this project on they will recieve my design document.

I have decided to help with this and have been in contact with Kane (legendofmir). When he says he has everything, he really means that he has everything. The only real challenge will be, like stated, the isometric 2d nature of the game.

With that said, we have already hit somewhat of a snag. The maps are output by the map editor in a proprietary .map format. Since Kane is now the exclusive owner of this title, he has rights to the format, unfortunatly, we do not know the internal representation (structute) of the file type. I was hoping it was a simple text format, but we weren’t so luck – it’s binary.

The game and editor is coded purely in delphi, which I am not that versed in, however if our hunt for the .map format, turns sour, I suppose I can always look into the map editor codfe and try to figure it out.

If anyone is versed in delphi and wishes to help out, please let us know!

Hasn’t Legend of Mir already been remade and playable? http://mir3.wemade.net/main/main.asp ? I remember playing the game a long long time ago, back during LOM 1

It has but that is a totally different company. They don’t own the rights for number 2

Are you in need of any SFX or music?

Some new music would be nice pop me a message we will talk some more.

Bump still looking for coders got 1 need atleast another

Someone with delphi experience huh? That would be a little hard. Unless it’s writing the game from scratch.

Delphi is just like pascal, right? its really similar to js so it shouldn’t be too hard to decipher.

most likely source files are the leaked src thats anyone can download I my self have made many changes and private servers using the src but changing the game to unity is a interesting idea and now with unity having its own networking settings, it would be a good time to do it.

its impossible to obtain rights the LOM weemade will never sell it I already contacted them.

I’m quite good with delphi. I fell in love with pascal in 1999 and moved to delphi from VB because I thought it was cool to have a colon before an equal sign. I’m a c# guy these days, but I still have several old delphi projects (including a asp.net style programming language) that I maintain for my company.

Let me know what you need. I don’t know if I have the time to commit though. If you have a block of code that loads the file and an example file, I can look it over.

Assuming the project is still active. This thread is almost four years old. :stuck_out_tongue:

I see that now. I don’t know why @Wpgn created an account just to bump a 4 year old post.