The power of Unity...

I can see that the graphics are top notch, but how much control do you have over the interface of the creator?
I want to purchase the program, but I am afraid I wont be able to utilize it the way I need to.

A few questions…

01. Will I be able to utilize 3D assets from multiple sources; such as Maya or 3D Studio Max?
**02.**Will I be able to customize my own game interface as well as create my own tool sets?
**03.**Does accept mutiple forms of coding? As in, I want to use C++ for the engine and 3D play, but Java for menus.
**04.**Is there a physics or visual limitation to the 3D engine?
**05.**Will I be able to create interactive environments such as breakable materials, or RPG intergame dialogue?
**06.**Is there a demo version of the editor?

These are just few of the questions I will be asking before I decide to purchase…

Someone might answer more thoroughly, but here’s what I have time for:

  1. Will I be able to utilize 3D assets from multiple sources; such as Maya or 3D Studio Max?
    Yes.

02.Will I be able to customize my own game interface as well as create my own tool sets?
Yes to the interface. Yes to tool sets, but… maybe not exactly what you are thinking. You’ll need to be more specific to get a better answer here.

03.Does accept mutiple forms of coding? As in, I want to use C++ for the engine and 3D play, but Java for menus.
Yes, but you can’t just use anything for anything. :slight_smile: You can make C++ plug-ins, but probably won’t need to unless you have a specific intense optimization needed. Unity provides the engine and is very optimized (for general use) using C++. Although it doesn’t use Java, all the scripting is done using a variation of Javascript or C# or Boo (Python like.)

04.Is there a physics or visual limitation to the 3D engine?
Need to be more specific here. All game engines are limited in what can be accomplished via physics and visuals. Otherwise, it would just be… real. :smile: I’d say it is in the best of class in its category.

05.Will I be able to create interactive environments such as breakable materials, or RPG intergame dialogue?
Specifics here would help as well, but the answer is yes. The flexibility in scripting is enormous. You can create any type of game and only your imagination, the hardware of the user, and typical limitations of a generalized engine can hinder you.

06.Is there a demo version of the editor?
Yes. Maybe you just need to explore the site more? Most of this generalized info is on the site.
http://unity3d.com/unity/download

When you have more specific questions come back here. It’s a friendly and helpful community. One of the best I’ve encountered.

Of course.

Not sure what you’re asking… if you’re asking about “the GUI of the game”, then yes, of course you can do anything there. If you’re asking “can I extend the editor”, then the answer is: you can create custom wizards, context menus and draw custom gizmos (see links from editor features page).

Yes, you can use C#, JavaScript and Boo in the same game. You can also use C++ (or any other native language in fact) to write custom plugins, but those are usually only needed for very exotic cases (e.g. interfacing with some exotic hardware, or using some large external library that is not .NET based).

Practical limits apply; usually those are tied to “what’s your target hardware”. For example, trying to display a million objects at once will probably not run very fast.

Of course! Interactive elements is what constitutes a game, right? :slight_smile:

I’d suggest taking a quick look at the tutorials for a general overview on how the game making process happens in Unity.

Yes, there’s a 30 day trial: http://unity3d.com/unity/download

Most of your questions can be answered by reading through the overview of the engine, but here’s a brief summary:- Yes.

  • Yes to game interface, not sure what you mean by tool sets.
  • Yes: Javascript, C#, Boo.
  • No real limits with the Pro version as you can write your own shaders.
  • Yes.
  • Yes: Free 30 day trial of the Indie version.
    Hope that helps!

Minor correction: you can write your own shaders in Unity Indie as well. Unity Pro enables render-to-texture and some other features.

Thanks fellas! That was a tremendous help!

I feel very positive about the program, and I think it may be exactly what I am looking for. After playing the Avert Fate demo I am confident I can get the look I want, now it is just a matter of game play.

I just hope I can get a smoother run than the demo. Of coarse, I did run it a High graphic output.

Thank you again guys!

No chance for a PC demo huh?

Currently the editor only runs on mac os x, but deploys to mac and windows executables among other things.

The status of the windows editor is “coming soon”. UT has been very silent on this and has simply said “we’re working on it, be patient”.

Is there a way to run the unity editor on a pc through some sort of mac os emulation? After seeing the new macbook pro (8600??BAH) I decided to wait a while for the first revision, but I´d like to start learning unity now.

It is possible to run mac os x on an intel based PC, but it is illegal and probably not as stable as most users would like (Though I don’t know much about this)

If you do want to run mac os on a pc just do a google search for “hackintosh”. I haven’t done it personally, but from what i’ve read it works well. Although, as stated above it is technically illegal.