In general, the problem is on the Android game, part of the code does not work, on the PC it certainly works fine, but for some reason it does not want on the phone. Here is the actual part of the code which should work
public GameObject child
void Update()
{
if (GameObject.FindWithTag("detailWoodL").transform.localEulerAngles.y == 85)
{
conposition = true;
Debug.Log("conected");
}
if (conected == true)
{
if (conposition == true)
{
child.transform.SetParent(parent);
Destroy(child.GetComponent<Rigidbody>());
Debug.Log("TrueandFalse");
}